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path: root/src/gallium/auxiliary/draw/draw_pt_emit.c
AgeCommit message (Collapse)Author
2008-06-18gallium: additional fixes to ensure even number of vertices per bufferBrian Paul
2008-06-04draw: respect driver's max vertex buffer sizeKeith Whitwell
2008-05-27draw: add disabled debug codeKeith Whitwell
2008-05-26draw: defensively flush pipeline backend when setting primitiveKeith Whitwell
2008-05-26draw: defensively reset render primitive some moreKeith Whitwell
2008-05-26draw: defensively reset render primitive, which can get clobbered by clippingKeith Whitwell
2008-05-26draw: add missing breakKeith Whitwell
2008-05-19Merge commit 'origin/gallium-0.1' into gallium-vertex-linearZack Rusin
2008-05-12draw: mimize cost of translate key compares, use cache universallyKeith Whitwell
2008-05-09draw: Fix number of vertices allocated in draw_pt_emit().Michel Dänzer
2008-05-09draw: mimize cost of translate key compares, use cache universallyKeith Whitwell
2008-05-08Merge branch 'gallium-0.1' into gallium-vertex-linearKeith Whitwell
2008-05-08draw: only fill in / compare the part of the translate key we're using.Keith Whitwell
It's quite a big struct & we examine it a lot (too much). Reduce the impact of this by just looking at the active part where possible.
2008-05-08silence debugging outputZack Rusin
2008-05-08implement linear emition and fetching and plug it in the varray pathsZack Rusin
2008-04-29gallium: init hw_key with memset() to silence valgrind warningsBrian Paul
We shouldn't be hashing with keys that have uninitialized memory.
2008-04-23Add translate cache to fetch_emit stage and add out of memoryZack Rusin
checks to code creating the cache.
2008-04-23Create a sharable translate_cache and use it.Zack Rusin
2008-04-23fix the simple hash finding function and use itZack Rusin
2008-04-22Cache translate's structs for emits and fetches.Zack Rusin
Results in a fair speed improvement.
2008-04-18draw: remove draw_vf code, use translate insteadKeith Whitwell
2008-04-18translate: add sse version based on old draw_vf_sse.cKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
2008-04-17draw: move hw vertex emit to a new moduleKeith Whitwell