Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-26 | draw: Use translate function instead of switch cases | Jakob Bornecrantz | |
2010-03-01 | draw: Rename pipe formats. | José Fonseca | |
2009-12-30 | Add lame support for instanceID to draw module. | Michal Krol | |
It's all screaming for integer support -- fake it with float for now. | |||
2009-12-29 | Implement draw_arrays_instanced() in softpipe. | Michal Krol | |
Modify the translate module to respect instance divisors and accept instance id as a parameter to calculate input vertex offset. | |||
2009-02-17 | draw: second argument to unmap is max, not count | Keith Whitwell | |
2009-02-17 | draw: add map/unmap directives for swtnl driver interface | Keith Whitwell | |
Previously draw module asked for a pointer into (mapped) vertex data, which it would incrementally fill and emit draw commands against. This was hard for the drivers to deal with, especially in the case where a draw command would force a flush and thus an unmap of the vertex data. With this change, the draw module explicitly maps & then unmaps vertex data prior to emitting draw commands. | |||
2008-12-10 | gallium: change 65535 to UNDEFINED_VERTEX_ID | Alan Hourihane | |
2008-12-10 | gallium: more vertex count checks | Alan Hourihane | |
2008-12-10 | gallium: temporary check for > 65535 vertices | Alan Hourihane | |
2008-10-06 | make draw's vertex_info struct smaller/quicker to compare with memcmp() | Keith Whitwell | |
2008-08-24 | gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.h | Brian Paul | |
Also, rename p_tile.[ch] to u_tile.[ch] | |||
2008-06-18 | gallium: additional fixes to ensure even number of vertices per buffer | Brian Paul | |
2008-06-04 | draw: respect driver's max vertex buffer size | Keith Whitwell | |
2008-05-27 | draw: add disabled debug code | Keith Whitwell | |
2008-05-26 | draw: defensively flush pipeline backend when setting primitive | Keith Whitwell | |
2008-05-26 | draw: defensively reset render primitive some more | Keith Whitwell | |
2008-05-26 | draw: defensively reset render primitive, which can get clobbered by clipping | Keith Whitwell | |
2008-05-26 | draw: add missing break | Keith Whitwell | |
2008-05-19 | Merge commit 'origin/gallium-0.1' into gallium-vertex-linear | Zack Rusin | |
2008-05-12 | draw: mimize cost of translate key compares, use cache universally | Keith Whitwell | |
2008-05-09 | draw: Fix number of vertices allocated in draw_pt_emit(). | Michel Dänzer | |
2008-05-09 | draw: mimize cost of translate key compares, use cache universally | Keith Whitwell | |
2008-05-08 | Merge branch 'gallium-0.1' into gallium-vertex-linear | Keith Whitwell | |
2008-05-08 | draw: only fill in / compare the part of the translate key we're using. | Keith Whitwell | |
It's quite a big struct & we examine it a lot (too much). Reduce the impact of this by just looking at the active part where possible. | |||
2008-05-08 | silence debugging output | Zack Rusin | |
2008-05-08 | implement linear emition and fetching and plug it in the varray paths | Zack Rusin | |
2008-04-29 | gallium: init hw_key with memset() to silence valgrind warnings | Brian Paul | |
We shouldn't be hashing with keys that have uninitialized memory. | |||
2008-04-23 | Add translate cache to fetch_emit stage and add out of memory | Zack Rusin | |
checks to code creating the cache. | |||
2008-04-23 | Create a sharable translate_cache and use it. | Zack Rusin | |
2008-04-23 | fix the simple hash finding function and use it | Zack Rusin | |
2008-04-22 | Cache translate's structs for emits and fetches. | Zack Rusin | |
Results in a fair speed improvement. | |||
2008-04-18 | draw: remove draw_vf code, use translate instead | Keith Whitwell | |
2008-04-18 | translate: add sse version based on old draw_vf_sse.c | Keith Whitwell | |
2008-04-18 | draw: split off all the extra functionality in the vertex shader | Keith Whitwell | |
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance. | |||
2008-04-17 | draw: move hw vertex emit to a new module | Keith Whitwell | |