Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-22 | Cache translate's structs for emits and fetches. | Zack Rusin | |
Results in a fair speed improvement. | |||
2008-04-21 | draw: squash a couple of memory leaks | Keith Whitwell | |
2008-04-19 | draw: move incoming vertex state into draw->pt | Keith Whitwell | |
This state is effectively private to the vertex processing part of the draw module. | |||
2008-04-19 | draw: always emit header in draw_pt_fetch.c | Keith Whitwell | |
2008-04-18 | translate: add sse version based on old draw_vf_sse.c | Keith Whitwell | |
2008-04-18 | draw: split off all the extra functionality in the vertex shader | Keith Whitwell | |
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance. |