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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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draw
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draw_pt_fetch_shade_pipeline_llvm.c
Age
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Author
2010-06-23
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-08
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-05-04
draw: Remove unnecessary header.
Vinson Lee
2010-05-03
draw: Remove draw_pt_fetch_prepare call from llvm middle end.
José Fonseca
2010-04-30
draw: Fix memory leaks in llvm code.
José Fonseca
2010-04-26
draw/llvm: implement fetch elts paths
Zack Rusin
2010-04-08
draw llvm: hook up the generated function into the draw elts path
Zack Rusin
2010-04-07
draw llvm: highly reduce the compilation times for draw llvm
Zack Rusin
2010-04-07
draw llvm: Remove unnecessary headers.
Vinson Lee
2010-04-06
draw llvm: disable debugging output
Zack Rusin
2010-04-06
draw llvm: implement simple pipeline caching using variants
Zack Rusin
2010-04-06
draw llvm: fix draw arrays
Zack Rusin
2010-04-06
draw llvm: fix loop iteration and vertex header offsets
Zack Rusin
2010-04-02
draw llvm: fix storing of outputs for the rest of the pipeline
Zack Rusin
2010-04-01
draw llvm: a lot better storing implementation
Zack Rusin
2010-03-30
draw llvm: actually set the constant buffers on the context
Zack Rusin
2010-03-29
draw llvmpipe: lots of fixes for fetch/emit
Zack Rusin
2010-02-22
gallium/draw: initial code to properly support llvm in the draw module
Zack Rusin