Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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The draw module provides a similar interface to the driver which
is retained as various bits of hardware may be able to take on
incremental parts of the vertex pipeline. However, there's no
need to advertise all this complexity to the state tracker.
There are basically two modes now - normal and passthrough/screen-coords.
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Also, rename p_tile.[ch] to u_tile.[ch]
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Also, provide a separate flag to say whether the driver can handle
clipping/rhw tasks, in addition to the API flag which indicates they
have already been done.
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This will at least allow us to make the initial gains to get decent
vertex performance much more quickly & with higher confidence of getting
it right.
At some later point can look again at code-generating all the
fetch/cliptest/viewport extras in the same block as the vertex shader.
For now, just need to get some decent baseline performance.
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