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path: root/src/gallium/auxiliary/draw/draw_vertex_shader.c
AgeCommit message (Collapse)Author
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
of the vertices and not always have to use the maximum vertex allocation size for them
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-03-09draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead.
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
2008-02-15Code reorganization: s/aux/auxiliary/.José Fonseca
"aux" is a reserved name on Windows (X_X)