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path: root/src/gallium/auxiliary/draw/draw_vs_llvm.c
AgeCommit message (Collapse)Author
2008-10-02Gallivm: make it compile again, add some opcodes.Stephane Marchesin
2008-08-24gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul
Also, rename p_tile.[ch] to u_tile.[ch]
2008-07-28Merge tgsi/exec and tgsi/util directories.José Fonseca
2008-07-13llvm: build fixes.Stephane Marchesin
2008-05-23draw: create specialized vs varients incorporating fetch & emitKeith Whitwell
2008-05-17move the swizzling code to gallivm in preperation for code-generating itZack Rusin
also some minor cleanups
2008-05-17gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul
The caller can then free the token array immediately.
2008-04-21actually write the resultsZack Rusin
2008-04-21make llvm draw paths compile with the latest changesZack Rusin
switch the method of distribution of builtins (to get rid of the llvm2cpp dependency)
2008-04-18draw: remove draw_vertex_fetch.cKeith Whitwell
2008-04-18draw: remove old vertex_shader->run() functionsKeith Whitwell
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-01draw: associate rhw divide with clipping not viewport flagKeith Whitwell
2008-03-31gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
This solves problems when the state tracker frees the token array when the draw module still needs it.
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-02-18Update for llvm -> gallivm rename.José Fonseca
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively