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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)Author
2010-07-23draw: add small ybias factor for drawing wide pointsBrian Paul
2010-07-22draw: re-order optimization passes depending on LLVM version, 32/64-bitBrian Paul
2010-07-22draw: added new assertions to clipping codeBrian Paul
2010-07-21draw: disable depth clipping if depth clamp is enabledMarek Olšák
2010-07-21draw: tweak aa line width threshold and samplingBrian Paul
2010-07-21draw: whitespace clean-upBrian Paul
2010-07-20draw: correctly handle max_index=0xffffffff case in vcache codeBrian Paul
2010-07-19draw: fix incorrect instancing divisor in LLVM codeBrian Paul
2010-07-16draw: updated debug/dump codeBrian Paul
2010-07-16draw: added array element debug / bounds checking code (disabled)Brian Paul
2010-07-16draw/llvm: adjust the instance id at run timeZack Rusin
2010-07-16draw: use the instance id when fetching vertex dataZack Rusin
2010-07-15draw: update comments for drawing functionsBrian Paul
2010-07-15draw: move prototype, update commentBrian Paul
2010-07-10draw: fix decomposition to work with adjacency primitivesZack Rusin
2010-07-10mesa: get the translation from mesa 2d regs to tgsi workingZack Rusin
2010-07-08draw: Fix off-by-one error in assert.Vinson Lee
2010-07-06draw: Remove unnecessary header.Vinson Lee
2010-07-06draw: make sure softpipe doesn't crash with vertex tex samplingZack Rusin
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-07-02gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca
2010-07-01gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca
2010-06-30draw: fix out of memory handling in polygon stipple stageBrian Paul
2010-06-29draw: Add inline keyword to inline function.José Fonseca
2010-06-26draw: Remove unnecessary header.Vinson Lee
2010-06-25draw: deleted by mistakeZack Rusin
2010-06-25draw: initialize headers in the none post paths as wellZack Rusin
2010-06-25draw: limit the number of vertex shader variants kept aroundZack Rusin
2010-06-25draw: initialize vertex headerZack Rusin
2010-06-25draw: Work around an invalid write.Chia-I Wu
2010-06-23draw: use gallium's TRUE/FALSEBrian Paul
2010-06-23draw: don't try to precalculate the pipeline output primitiveKeith Whitwell
2010-06-23draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
2010-06-17draw: implement triangle strips with adjacency in geometry shaderZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: fix a silly errorZack Rusin
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
2010-06-17draw: fix some unsigned issueZack Rusin
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin
2010-06-16draw: add stream output decomposition fileZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin