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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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draw
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Author
2010-07-23
draw: add small ybias factor for drawing wide points
Brian Paul
2010-07-22
draw: re-order optimization passes depending on LLVM version, 32/64-bit
Brian Paul
2010-07-22
draw: added new assertions to clipping code
Brian Paul
2010-07-21
draw: disable depth clipping if depth clamp is enabled
Marek Olšák
2010-07-21
draw: tweak aa line width threshold and sampling
Brian Paul
2010-07-21
draw: whitespace clean-up
Brian Paul
2010-07-20
draw: correctly handle max_index=0xffffffff case in vcache code
Brian Paul
2010-07-19
draw: fix incorrect instancing divisor in LLVM code
Brian Paul
2010-07-16
draw: updated debug/dump code
Brian Paul
2010-07-16
draw: added array element debug / bounds checking code (disabled)
Brian Paul
2010-07-16
draw/llvm: adjust the instance id at run time
Zack Rusin
2010-07-16
draw: use the instance id when fetching vertex data
Zack Rusin
2010-07-15
draw: update comments for drawing functions
Brian Paul
2010-07-15
draw: move prototype, update comment
Brian Paul
2010-07-10
draw: fix decomposition to work with adjacency primitives
Zack Rusin
2010-07-10
mesa: get the translation from mesa 2d regs to tgsi working
Zack Rusin
2010-07-08
draw: Fix off-by-one error in assert.
Vinson Lee
2010-07-06
draw: Remove unnecessary header.
Vinson Lee
2010-07-06
draw: make sure softpipe doesn't crash with vertex tex sampling
Zack Rusin
2010-07-06
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-07-02
gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().
José Fonseca
2010-07-01
gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().
José Fonseca
2010-06-30
draw: fix out of memory handling in polygon stipple stage
Brian Paul
2010-06-29
draw: Add inline keyword to inline function.
José Fonseca
2010-06-26
draw: Remove unnecessary header.
Vinson Lee
2010-06-25
draw: deleted by mistake
Zack Rusin
2010-06-25
draw: initialize headers in the none post paths as well
Zack Rusin
2010-06-25
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
draw: initialize vertex header
Zack Rusin
2010-06-25
draw: Work around an invalid write.
Chia-I Wu
2010-06-23
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-22
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-17
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: fix a silly error
Zack Rusin
2010-06-17
draw: implement line strip adjacency
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
draw: validate stream output buffers
Zack Rusin
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
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