Age | Commit message (Expand) | Author |
2010-07-01 | gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos(). | José Fonseca |
2010-06-30 | draw: fix out of memory handling in polygon stipple stage | Brian Paul |
2010-06-29 | draw: Add inline keyword to inline function. | José Fonseca |
2010-06-26 | draw: Remove unnecessary header. | Vinson Lee |
2010-06-25 | draw: deleted by mistake | Zack Rusin |
2010-06-25 | draw: initialize headers in the none post paths as well | Zack Rusin |
2010-06-25 | draw: limit the number of vertex shader variants kept around | Zack Rusin |
2010-06-25 | draw: initialize vertex header | Zack Rusin |
2010-06-25 | draw: Work around an invalid write. | Chia-I Wu |
2010-06-23 | draw: use gallium's TRUE/FALSE | Brian Paul |
2010-06-23 | draw: don't try to precalculate the pipeline output primitive | Keith Whitwell |
2010-06-23 | draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code | Brian Paul |
2010-06-22 | gallium: add a timestamp disjoint query | Zack Rusin |
2010-06-17 | draw: implement triangle strips with adjacency in geometry shader | Zack Rusin |
2010-06-17 | draw: implement triangle lists with adjacency support in gs | Zack Rusin |
2010-06-17 | draw: fix a silly error | Zack Rusin |
2010-06-17 | draw: implement line strip adjacency | Zack Rusin |
2010-06-17 | draw: implement lines with adjacency in geometry shaders | Zack Rusin |
2010-06-17 | draw: validate stream output buffers | Zack Rusin |
2010-06-17 | draw: fix some unsigned issue | Zack Rusin |
2010-06-16 | draw: make sure we correctly iterate over output buffers on stream out | Zack Rusin |
2010-06-16 | draw: add stream output decomposition file | Zack Rusin |
2010-06-16 | draw: rewrite stream output to handle all the dark corners | Zack Rusin |
2010-06-16 | draw: add alloc check | Alan Hourihane |
2010-06-16 | draw: handle some out of memory conditions | Alan Hourihane |
2010-06-15 | draw: Remove unnecessary headers. | Vinson Lee |
2010-06-15 | gs: make sure we end primitives when finishing executing shaders | Zack Rusin |
2010-06-15 | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin |
2010-06-15 | draw: run the pipeline with the correct number of verts | Zack Rusin |
2010-06-15 | draw: fix primitive indexing in the pipeline | Zack Rusin |
2010-06-15 | draw: finish the new pipeline setup | Zack Rusin |
2010-06-15 | draw wip | Keith Whitwell |
2010-06-12 | draw/gs: copy the outputs only if we emitted something | Zack Rusin |
2010-06-11 | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin |
2010-06-10 | draw: forgot to add a file | Zack Rusin |
2010-06-10 | draw: rewrite geometry shader pipeline | Zack Rusin |
2010-06-10 | draw: geometry shader fixes | Zack Rusin |
2010-06-10 | draw: make sure that the gs never outputs more data than we allocated for | Zack Rusin |
2010-06-09 | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin |
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin |
2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ... | Zack Rusin |
2010-06-08 | draw: Remove unnecessary headers. | Vinson Lee |
2010-06-08 | gallium: scream when one of two unimplemented features in draw is used | Zack Rusin |
2010-06-08 | gallium: make draw auto work and add relevant caps and docs | Zack Rusin |
2010-06-08 | gallium: a lot more complete implementation of stream output | Zack Rusin |
2010-06-08 | gallium: basic and initial implementation of the stream output interface | Zack Rusin |
2010-06-07 | draw: don't use llvm engine when geometry shaders active | Keith Whitwell |
2010-05-30 | draw: Use pointer_to_func() instead of custom wrappers. | José Fonseca |
2010-05-21 | Merge branch 'gallium-front-ccw' | Keith Whitwell |