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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)Author
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
2010-06-17draw: implement triangle strips with adjacency in geometry shaderZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: fix a silly errorZack Rusin
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
2010-06-17draw: fix some unsigned issueZack Rusin
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin
2010-06-16draw: add stream output decomposition fileZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin
2010-06-15draw: finish the new pipeline setupZack Rusin
2010-06-15draw wipKeith Whitwell
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-10draw: forgot to add a fileZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
2010-06-10draw: geometry shader fixesZack Rusin
2010-06-10draw: make sure that the gs never outputs more data than we allocated forZack Rusin
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-08gallium: scream when one of two unimplemented features in draw is usedZack Rusin
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
2010-06-07draw: don't use llvm engine when geometry shaders activeKeith Whitwell
2010-05-30draw: Use pointer_to_func() instead of custom wrappers.José Fonseca
2010-05-21Merge branch 'gallium-front-ccw'Keith Whitwell
2010-05-14draw: fix front/back error in unfilled pipeline stageKeith Whitwell
2010-05-14draw: fix typo checking for unfilled polygonsKeith Whitwell
2010-05-14gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell
2010-05-13draw: silence casting warningsBrian Paul
2010-05-08gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.José Fonseca
2010-05-07gallium/draw: additional comments in the clipping codeBrian Paul
2010-05-06gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.Török Edwin
2010-05-05gallium: still more provoking vertex fixesBrian Paul
2010-05-05gallium: added edge flag print/debug code (disabled)Brian Paul
2010-05-05gallium: rename draw() to draw_elements() in vbuf codeBrian Paul
2010-05-05gallium: rework provoking vertex codeBrian Paul
2010-05-04draw: Remove unnecessary header.Vinson Lee