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path: root/src/gallium/auxiliary/draw
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2010-01-22gallium/draw: apply DRAW_PIPE_FLAG_MASK to all vertex elementsBrian Paul
Depending on first/last provoking vertex either the first or last element/index may have the extra DRAW_PIPE_x flags. Mask off those bits for all vertex elements to be safe (esp. for the quad case). This may be overly cautious, but it's a cheap operation. Fixes a segfault caused by large/bogus vertex indexes otherwise.
2010-01-22gallium/draw: added comments, whitespace fixesBrian Paul
2010-01-21draw: Remove unnecessary headers.Vinson Lee
2009-11-20draw: Initialize variable in draw_pt.c.Vinson Lee
2009-10-27draw: Fix memory leak.Vinson Lee
This would only be hit if we got and invalid index_size.
2009-10-23gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell
These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
2009-10-05Merge branch 'mesa_7_6_branch'Brian Paul
Conflicts: src/gallium/auxiliary/util/u_cpu_detect.c
2009-10-02gallium: replace // comments with /* */Brian Paul
2009-10-02gallium: remove // comment and extra whitespaceBrian Paul
2009-09-24draw: fix warningKeith Whitwell
2009-08-13draw: Remove unused variable.José Fonseca
2009-08-13Merge branch 'mesa_7_5_branch'Keith Whitwell
2009-08-13draw: cope with more primitives in draw_pipeline_runKeith Whitwell
This previously was used only for decomposed (POINT/LINE/TRI) primitives, but for some time a full range of primitives could end up in here. Fixes trivial/lineloop-clip on softpipe, among others. (cherry picked from commit 87cd8a3b8a2407b30916be418ff2f95dfea5d2ad)
2009-07-31draw: fix-ups for point coord attributeBrian Paul
progs/glsl/pointcoord.c works again
2009-07-23draw: correct address for machine struct in llvm pathKeith Whitwell
This changed after a recent commit.
2009-07-22gallium: remove multiple aliases for TGSI opcodesKeith Whitwell
This is a source of ongoing confusion. TGSI has multiple names for opcodes where the same semantics originate in multiple shader APIs. For instance, TGSI includes both Mesa/GLSL and DX/SM30 names for opcodes with the same semantics, but aliases those names to the same underlying opcode number. This makes it very difficult to visually inspect two sets of opcodes (eg in state tracker & driver) and check if they implement the same functionality. This patch arbitarily rips out the versions of the opcodes not currently favoured by the mesa state tracker and leaves us with a single name for each distinct operation.
2009-07-22gallium: simplify tgsi_full_immediate structKeith Whitwell
Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables.
2009-07-20tgsi: get texturing working in vertex shader sse2 pathKeith Whitwell
Missing file from previous commit.
2009-07-16draw: fix ppc build regressionKeith Whitwell
Found by x.org tinderbox, reported by Chris Ball.
2009-07-16tgsi: reduce x86 reg usage in tgsi_sse generated programsKeith Whitwell
Pass the tgsi_exec_machine struct in directly and just hold a single pointer to this struct, rather than keeping one for each of its internal members.
2009-07-16gallium: reduce recursive include of tgsi_exec.hKeith Whitwell
A lot of draw code no longer needs to see this header.
2009-07-16gallium: proper constructor and destructor for tgsi_exec_machineKeith Whitwell
Centralize the creation, initialization and destruction of this struct. Use align_malloc instead of home-brew alternatives.
2009-06-29gallium/draw: sketch out some missing pointcoord codeBrian Paul
The gl_PointCoord attribute is currently expected to be in the fog coord register's z/w components. This was never totally fleshed out though. This is just some placeholder code.
2009-06-18draw: Replace pointer arithmetic with cast.José Fonseca
Using uintptr_t as intermediate type for pointer -> integer conversions is easier to understand and does not cause any size mismatch warnings. uintptr_t is part of C99, and we already provide a suitable replacement definition for all platforms we care about.
2009-06-24Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/drivers/dri/i915/i915_tex_layout.c src/mesa/drivers/dri/i965/brw_wm_glsl.c src/mesa/drivers/dri/intel/intel_buffer_objects.c src/mesa/drivers/dri/intel/intel_pixel_bitmap.c src/mesa/drivers/dri/intel/intel_pixel_draw.c src/mesa/main/enums.c src/mesa/main/texstate.c src/mesa/vbo/vbo_exec_array.c
2009-06-19draw: use u_reduced_prim() functionBrian Paul
2009-06-19Merge branch 'ext-provoking-vertex'Brian Paul
Conflicts: docs/relnotes-7.6.html progs/tests/Makefile src/gallium/drivers/softpipe/sp_prim_vbuf.c src/glx/x11/indirect.c src/mesa/glapi/Makefile src/mesa/glapi/dispatch.h src/mesa/glapi/glapioffsets.h src/mesa/glapi/glapitable.h src/mesa/glapi/glapitemp.h src/mesa/glapi/glprocs.h src/mesa/main/dlist.c src/mesa/main/enums.c src/mesa/sparc/glapi_sparc.S src/mesa/x86-64/glapi_x86-64.S src/mesa/x86/glapi_x86.S
2009-06-18draw: use flatfirst variableBrian Paul
2009-06-18draw: remove debug codeBrian Paul
2009-06-18draw: fix first provoking vertex mode for quads, quad strips and polygonsBrian Paul
2009-06-18draw: fix first provoking vertex mode for unfilled quadsBrian Paul
2009-06-18draw: clean up indentationBrian Paul
2009-06-09draw: implement flatshade_first for drawing pipelineBrian Paul
2009-06-04Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/context.c
2009-06-01gallium/draw: Free specialized versions of driver shadersKeith Whitwell
The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
2009-06-01draw: free more token arraysKeith Whitwell
The AA line and point code also needs to free token arrays after building driver shaders.
2009-06-01draw: avoid leaking tokens when building pstipple fragment shaderKeith Whitwell
Add missing FREE() after MALLOC().
2009-06-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-01draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
2009-05-27draw: Fix assertion failure at fetch_emit_prepareMike Kaplinksiy
2009-05-08gallium/draw: cope with unused vertex_elementsKeith Whitwell
2009-05-05gallium/draw: cope with unused vertex_elementsKeith Whitwell
2009-05-01draw: added some inf/nan debug code (disabled)Brian Paul
2009-04-28gallium/draw: add ability to print out active pipeline stagesKeith Whitwell
2009-04-10draw: Silence pointer-to-integer cast warning.Michal Krol
2009-04-10draw: Fix vertex_header initialisation.Michal Krol
2009-04-09draw: Fix LIT instruction.Michal Krol
2009-03-31draw: added Nan/Inf assertion in debug codeBrian Paul
2009-03-25draw: Use size_t (for x86_64).José Fonseca
2009-03-23draw: update aa points shader commentKeith Whitwell