summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw
AgeCommit message (Collapse)Author
2008-04-19draw: move pt_pipeline code to draw_pipe.cKeith Whitwell
This is now the drawing interface to the pipeline. No more calling into pipeline.first->tri(), etc.
2008-04-19draw: always emit header in draw_pt_fetch.cKeith Whitwell
2008-04-19draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell
2008-04-19draw: remove dead file pipe_wide_prims.cKeith Whitwell
2008-04-19draw: remove named clipmask flags, tidy up pt middle endsKeith Whitwell
2008-04-19draw: remove dead codeKeith Whitwell
2008-04-19draw: rename pipeline files to draw_pipe_*Keith Whitwell
2008-04-19draw: sort makefile sourcesKeith Whitwell
2008-04-19draw: rename draw_vertex_shader.c -> draw_vs.cKeith Whitwell
2008-04-19draw: remove draw_debug.cKeith Whitwell
2008-04-19draw: make draw_pt_fetch_emit use translate facilityKeith Whitwell
2008-04-19draw: remove more dead data structuresKeith Whitwell
2008-04-19draw: remove dead data structuresKeith Whitwell
2008-04-18draw: remove draw_vertex_fetch.cKeith Whitwell
2008-04-18draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell
2008-04-18draw: remove old vertex_shader->run() functionsKeith Whitwell
2008-04-18draw: remove draw_vertex_cache.cKeith Whitwell
2008-04-18draw: remove draw_prim.cKeith Whitwell
2008-04-18draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell
2008-04-18draw: remove draw_vf code, use translate insteadKeith Whitwell
2008-04-18draw: remove fetch_pipeline middle end -- just use the general pathKeith Whitwell
2008-04-18translate: add sse version based on old draw_vf_sse.cKeith Whitwell
2008-04-18gallium: Add missing files to scons.José Fonseca
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
2008-04-17gallium: tweak x/ybias valuesBrian Paul
2008-04-17gallium: Add new file to scons build.Michel Dänzer
2008-04-17draw: move hw vertex emit to a new moduleKeith Whitwell
2008-04-17draw: don't always run pipeline if clippingKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-17draw: add commentKeith Whitwell
2008-04-17draw: keep record of number of active vertex buffersKeith Whitwell
2008-04-17draw: remove misleading commentsKeith Whitwell
2008-04-16draw: allow pt paths to run without a vbuf render stageKeith Whitwell
2008-04-16draw: remove vbuf non-vf debug path, fix some failure modes in ↵Keith Whitwell
draw_vbuf_create()
2008-04-16draw: update debug codeKeith Whitwell
2008-04-16draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell
2008-04-15gallium: Switch one vertex path over to new translate moduleKeith Whitwell
Will eventually do this for all instances where we are converting vertices from one format to another.
2008-04-15draw: increment output vertex properlyKeith Whitwell
2008-04-15draw: fix first glitch in vertex emitKeith Whitwell
2008-04-15draw: fetch_shade_pipeline needs to translate to hw vertex format (from ↵Keith Whitwell
get_vertex_info)
2008-04-15gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca
2008-04-14use the new macroZack Rusin
2008-04-14silence some warningsZack Rusin
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
of the vertices and not always have to use the maximum vertex allocation size for them
2008-04-14draw: remove dead codeKeith Whitwell
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin