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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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draw
Age
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Author
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-11
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-08
gallium: scream when one of two unimplemented features in draw is used
Zack Rusin
2010-06-08
gallium: make draw auto work and add relevant caps and docs
Zack Rusin
2010-06-08
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-06-08
gallium: basic and initial implementation of the stream output interface
Zack Rusin
2010-06-07
draw: don't use llvm engine when geometry shaders active
Keith Whitwell
2010-05-30
draw: Use pointer_to_func() instead of custom wrappers.
José Fonseca
2010-05-21
Merge branch 'gallium-front-ccw'
Keith Whitwell
2010-05-14
draw: fix front/back error in unfilled pipeline stage
Keith Whitwell
2010-05-14
draw: fix typo checking for unfilled polygons
Keith Whitwell
2010-05-14
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-13
draw: silence casting warnings
Brian Paul
2010-05-08
gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.
José Fonseca
2010-05-07
gallium/draw: additional comments in the clipping code
Brian Paul
2010-05-06
gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.
Török Edwin
2010-05-05
gallium: still more provoking vertex fixes
Brian Paul
2010-05-05
gallium: added edge flag print/debug code (disabled)
Brian Paul
2010-05-05
gallium: rename draw() to draw_elements() in vbuf code
Brian Paul
2010-05-05
gallium: rework provoking vertex code
Brian Paul
2010-05-04
draw: Remove unnecessary header.
Vinson Lee
2010-05-05
draw: Preserve the provoking vertex both when decomposing and clipping.
José Fonseca
2010-05-05
draw: Adjust wideline vertex coords for D3D.
Brian Paul
2010-05-03
Reorder LLVM passes, running mem2reg earlier.
Török Edwin
2010-05-03
draw: Remove draw_pt_fetch_prepare call from llvm middle end.
José Fonseca
2010-05-03
draw: Disable rtasm compilation when using LLVM.
José Fonseca
2010-05-15
draw: Use GALLIVM_DEBUG opt.
José Fonseca
2010-04-30
draw: Fix memory leaks in llvm code.
José Fonseca
2010-04-29
draw llvm: stay in bounds even if fetch_count % 4 != 0
Zack Rusin
2010-04-29
gallium/draw: Fix PPC compiler warning.
Michel Dänzer
2010-04-29
gallium/draw: Fix PPC build failure.
Michel Dänzer
2010-04-28
draw: remove extra semicolons
Brian Paul
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