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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)Author
2008-03-29gallium: Set vertex state/buffers en-mass.Brian Paul
2008-03-29gallium: Fix some MSVC warnings.José Fonseca
2008-03-27gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian
2008-03-27gallium: remove temporary static varBrian
2008-03-26gallium: as for aapoints, make the extra texcoord per-shader stateBrian Paul
2008-03-25gallium: the generic attrib we use for computing coverage is per-shaderBrian
2008-03-25draw: Take flatshade_first rasterizer bit into account.Michal Krol
2008-03-25draw: vertex fetch can be validated too early leading to an assertion... disableKeith Whitwell
2008-03-25draw: don't use fetch_and_store for bypass_vs mode, it's not quite rightKeith Whitwell
2008-03-25draw: take primitive into account when deciding if the pipeline is activeKeith Whitwell
2008-03-24gallium: be smarter about picking the sampler unit for pstipple, aaalinesBrian
2008-03-24gallium: move sampler_unit field to pstip_fragment_shader since it's per-shaderBrian
2008-03-24gallium: make a copy of the vertex shader's token array.Brian
2008-03-24gallium: use pipe_texture_reference() in a few places (fixes refcounting bugs)Brian
2008-03-24draw: pre-declare referenced structsKeith Whitwell
2008-03-24Revert "draw: Fix #include order to fix Linux build."Keith Whitwell
2008-03-24draw: Fix #include order to fix Linux build.Michel Dänzer
2008-03-23draw: check need_pipeline() in passthroughKeith Whitwell
2008-03-23draw: tweak the definition of draw_need_pipeline, fix minor bugKeith Whitwell
2008-03-23draw: fix crlfKeith Whitwell
2008-03-23draw: rename emit functions to match pipe_format namesKeith Whitwell
2008-03-23draw: restructure fetch/emit as a pair of function callsKeith Whitwell
2008-03-23draw: fix some unsigned vs ushort confusionKeith Whitwell
2008-03-23gallium: beginnings of draw module vertex reworkKeith Whitwell
2008-03-22gallium: free samplers, textures in destroy()Brian
2008-03-22gallium: fix mem leak (fee pstipple stage)Brian
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
2008-03-18gallium: added braces to silence warningBrian
2008-03-17gallium: improvements, or extensions at least, to the passthrough pathKeith Whitwell
2008-03-14gallium: add explicit control for point sprites (convert points to textured q...Brian
2008-03-14scons: Remove second occurence of draw_passthrough.c.Michal Krol
2008-03-14gallium: added some debug code (disabled)Brian
2008-03-14gallium: fix some compiler warningsKeith Whitwell
2008-03-13gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info()Brian
2008-03-13gallium: plug in vertex passthrough codeBrian
2008-03-13gallium: fix bug in draw_num_vs_outputs()Brian
2008-03-13gallium: added EMIT_HEADER caseBrian
2008-03-13gallium: added EMIT_HEADER case in emit_vertex()Brian
2008-03-13gallium: added new EMIT_HEADER tokenBrian
2008-03-13gallium: added draw_need_pipeline() predicate functionBrian
2008-03-13gallium: added draw_enable_line_stipple() functionBrian
2008-03-13gallium: remove dead code related to shader semantic input/output infoBrian Paul
2008-03-13gallium: fix bug in stip_first_tri()Brian Paul
2008-03-13gallium: remove semantic info from pipe_shader_stateBrian Paul
2008-03-12gallium: fix polygon stippleBrian
2008-03-12gallium: change draw_vertex_shader->state from pointer to structBrian
2008-03-12gallium: reduce signed/unsigned warningsKeith Whitwell
2008-03-11gallium: rework CSO-related code in state trackerBrian
2008-03-11draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell
2008-03-11gallium: missing fileKeith Whitwell