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path: root/src/gallium/auxiliary/draw
AgeCommit message (Collapse)Author
2008-02-26gallium: updated prototype (missed in prev commit)Brian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
Specifying a threshold size is a bit more flexible, and allows the option of converting even 1-pixel points to triangles (set threshold=0). Also, remove 0.25 pixel bias in wide_point().
2008-02-26gallium: disable debug codeBrian
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead ↵Brian
of IF/ELSE/ENDIF Allows the shader to work on i915 hardware.
2008-02-25gallium: fix bad ptr assignmentBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
2008-02-24Add new files.José Fonseca
2008-02-24gallium: Fix MSVC warnings.José Fonseca
2008-02-24gallium: MSVC fixes.José Fonseca
2008-02-22gallium: fix bug in which wide point stage overrode the aapoint stageBrian
Also, simplify the logic a bit.
2008-02-21gallium: new draw stage for polygon stipple.Brian
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
2008-02-21gallium: new AA point drawing stageBrian
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed.
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.
2008-02-20gallium: re-fix some msvc warningsBrian
2008-02-19Remove src/mesa and src/mesa/main from gallium source include paths.José Fonseca
2008-02-19Add run-time cpu capabilities detection stubs.José Fonseca
2008-02-19Simplify makefile boilerplate code.José Fonseca
Don't define ASM_SOURCES variable globally -- reserve that variable to be defined locally by makefiles, together with C_SOURCES and CPP_SOURCES.
2008-02-19Use gallium's rtasm module.José Fonseca
2008-02-18gallium: remove the prototype/unused wide_line_aa() functionBrian
2008-02-18gallium: antialiased line drawingBrian
New draw/prim stage: draw_aaline. When installed, lines are replaced by textured quads to do antialiasing. The current user-defined fragment shader is modified to do a texture fetch and modulate fragment alpha.
2008-02-18Update for llvm -> gallivm rename.José Fonseca
2008-02-18Update scons build for new code layout.José Fonseca
2008-02-18Code reorganization: split gallium and mesa makefiles.José Fonseca
In other words, don't build src/gallium source code from within src/mesa/Makefile. Also, allow to customize which gallium auxiliary dirs, driver driver, winsys dirs get built from the config/* files.
2008-02-15Make this file build on non-SSE builds (e.g., Cell)Ian Romanick
2008-02-15draw: subclass vertex shaders according to execution methodKeith Whitwell
Create new files for shaders compiled/executed with llvm, sse, exec respectively
2008-02-15Merge commit 'origin/gallium-0.1' into gallium-0.1Keith Whitwell
2008-02-15Code reorganization: s/aux/auxiliary/.José Fonseca
"aux" is a reserved name on Windows (X_X)