Age | Commit message (Collapse) | Author |
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This is now the drawing interface to the pipeline. No more
calling into pipeline.first->tri(), etc.
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This will at least allow us to make the initial gains to get decent
vertex performance much more quickly & with higher confidence of getting
it right.
At some later point can look again at code-generating all the
fetch/cliptest/viewport extras in the same block as the vertex shader.
For now, just need to get some decent baseline performance.
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draw_vbuf_create()
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Will eventually do this for all instances where we are converting vertices
from one format to another.
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get_vertex_info)
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of the vertices and not always have to use the maximum vertex
allocation size for them
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