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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)Author
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
2008-03-18gallium: added braces to silence warningBrian
2008-03-17gallium: improvements, or extensions at least, to the passthrough pathKeith Whitwell
2008-03-14gallium: add explicit control for point sprites (convert points to textured q...Brian
2008-03-14scons: Remove second occurence of draw_passthrough.c.Michal Krol
2008-03-14gallium: added some debug code (disabled)Brian
2008-03-14gallium: fix some compiler warningsKeith Whitwell
2008-03-13gallium: fix EMIT_HEADER case in draw_vf_set_vertex_info()Brian
2008-03-13gallium: plug in vertex passthrough codeBrian
2008-03-13gallium: fix bug in draw_num_vs_outputs()Brian
2008-03-13gallium: added EMIT_HEADER caseBrian
2008-03-13gallium: added EMIT_HEADER case in emit_vertex()Brian
2008-03-13gallium: added new EMIT_HEADER tokenBrian
2008-03-13gallium: added draw_need_pipeline() predicate functionBrian
2008-03-13gallium: added draw_enable_line_stipple() functionBrian
2008-03-13gallium: remove dead code related to shader semantic input/output infoBrian Paul
2008-03-13gallium: fix bug in stip_first_tri()Brian Paul
2008-03-13gallium: remove semantic info from pipe_shader_stateBrian Paul
2008-03-12gallium: fix polygon stippleBrian
2008-03-12gallium: change draw_vertex_shader->state from pointer to structBrian
2008-03-12gallium: reduce signed/unsigned warningsKeith Whitwell
2008-03-11gallium: rework CSO-related code in state trackerBrian
2008-03-11draw: don't free our copy of the render stage -- just borrowing it from vbuf ...Keith Whitwell
2008-03-11gallium: missing fileKeith Whitwell
2008-03-10fix compilationZack Rusin
2008-03-10draw: placeholder/prototype code for a passthrough draw pathKeith Whitwell
2008-03-10gallium: fix compiler warningKeith Whitwell
2008-03-10gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell
2008-03-10gallium: enable bug workaround in draw_vertex_cache_invalidateKeith Whitwell
2008-03-10gallium: WinCE portability fixes.José Fonseca
2008-03-09draw: cope with binding NULL vertex shader (on context delete, for instance)Keith Whitwell
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
2008-03-04draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...Keith Whitwell
2008-03-03draw: add fetch for bgra ubyte surfacesKeith Whitwell
2008-02-29gallium: fix line emit order for unfilled trisBrian Paul
2008-02-29gallium: point rast coord tweakBrian Paul
2008-02-29gallium: need precalc_flat=1 for wide linesBrian Paul
2008-02-29gallium: tweak coords for wide linesBrian Paul
2008-02-29gallium: remove the ugly pipe->draw stage lookup code in aaline/point/pstippl...Brian
2008-02-28gallium: new wide point/line stages (missed in prev commit)Brian Paul
2008-02-28gallium: split draw_wide_prim stage into separate point/line stages.Brian Paul
2008-02-27gallium: added draw_num_vs_outputs() to query number of post-transform vertex...Brian
2008-02-27gallium: remove dependencies on pipe_shader_state's semantic infoBrian
2008-02-27gallium: remove pipe_context->texture_create/release/get_tex_surface()Brian
2008-02-26gallium: updated prototype (missed in prev commit)Brian
2008-02-26gallium: replace draw_convert_wide_points() with draw_wide_point_threshold()Brian
2008-02-26gallium: disable debug codeBrian
2008-02-25gallium: rewrite AA point fragment shader to use a CMP instruction instead of...Brian
2008-02-25gallium: fix bad ptr assignmentBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian