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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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draw
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Author
2008-04-18
draw: remove fetch_pipeline middle end -- just use the general path
Keith Whitwell
2008-04-18
translate: add sse version based on old draw_vf_sse.c
Keith Whitwell
2008-04-18
gallium: Add missing files to scons.
José Fonseca
2008-04-18
draw: split off all the extra functionality in the vertex shader
Keith Whitwell
2008-04-17
gallium: tweak x/ybias values
Brian Paul
2008-04-17
gallium: Add new file to scons build.
Michel Dänzer
2008-04-17
draw: move hw vertex emit to a new module
Keith Whitwell
2008-04-17
draw: don't always run pipeline if clipping
Keith Whitwell
2008-04-17
draw: add vertex shader run_linear function
Keith Whitwell
2008-04-17
draw: add comment
Keith Whitwell
2008-04-17
draw: keep record of number of active vertex buffers
Keith Whitwell
2008-04-17
draw: remove misleading comments
Keith Whitwell
2008-04-16
draw: allow pt paths to run without a vbuf render stage
Keith Whitwell
2008-04-16
draw: remove vbuf non-vf debug path, fix some failure modes in draw_vbuf_crea...
Keith Whitwell
2008-04-16
draw: update debug code
Keith Whitwell
2008-04-16
draw: make pt run pipeline when need_pipeline is true, not just when clipped
Keith Whitwell
2008-04-15
gallium: Switch one vertex path over to new translate module
Keith Whitwell
2008-04-15
draw: increment output vertex properly
Keith Whitwell
2008-04-15
draw: fix first glitch in vertex emit
Keith Whitwell
2008-04-15
draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...
Keith Whitwell
2008-04-15
gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.
José Fonseca
2008-04-14
use the new macro
Zack Rusin
2008-04-14
silence some warnings
Zack Rusin
2008-04-14
pass vertex size to shaders so that callee can decide on the size
Zack Rusin
2008-04-14
draw: remove dead code
Keith Whitwell
2008-04-14
draw: always malloc verts for fetch_shade_pipeline
Keith Whitwell
2008-04-14
draw: flush pipeline before trying to allocate more hw vertices
Keith Whitwell
2008-04-14
draw: move vertex header init out of fetch_shade_pipeline.c
Keith Whitwell
2008-04-14
draw: hide passthrough shading paths behind an environment variable
Keith Whitwell
2008-04-14
Implement fetch/shade/pipeline or emit vertex passthrough.
Zack Rusin
2008-04-14
Make shaders operate on a block of memory instead of arrays of vertex_header's
Zack Rusin
2008-04-14
return true if one of the vertices has been clipped
Zack Rusin
2008-04-14
pass arbitrary number of vertices to the shader execution cycle
Zack Rusin
2008-04-14
introduce a define to maxout the processed vertices
Zack Rusin
2008-04-12
gallium: move duplicated compute_clipmask() code to draw_vs.h
Brian
2008-04-11
gallium: handle TGSI immediates in SSE code for vertex shaders
Brian Paul
2008-04-10
remove usage of vertex_header
Keith Whitwell
2008-04-07
draw: strip edgeflags out of fetch-emit path
Keith Whitwell
2008-04-06
draw: fix edgeflag handling on the pt paths
Keith Whitwell
2008-04-05
draw: Use debug_printf().
Michal Krol
2008-04-04
gallium: new debug code, disabled
Brian Paul
2008-04-04
gallium: Handle client-supplied edgeflags.
Keith Whitwell
2008-04-04
draw: move code to run pipeline from pt to new file
Keith Whitwell
2008-04-03
draw: add passthrough path to the pipeline
Keith Whitwell
2008-04-02
draw: add missing break statement
Keith Whitwell
2008-04-02
draw: Set the backend prim in the pt 'prepare' operation
Keith Whitwell
2008-04-02
gallium: add a flag to turn on gl rasterization rules
Keith Whitwell
2008-04-02
gallium: add temporary facility for rasterization-time clamping of point sizes
Keith Whitwell
2008-04-01
draw: remove dead code
Keith Whitwell
2008-04-01
draw: more flatshade_first changes
Keith Whitwell
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