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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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draw
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Author
2010-06-23
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-22
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-17
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: fix a silly error
Zack Rusin
2010-06-17
draw: implement line strip adjacency
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
draw: validate stream output buffers
Zack Rusin
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-11
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-08
gallium: scream when one of two unimplemented features in draw is used
Zack Rusin
2010-06-08
gallium: make draw auto work and add relevant caps and docs
Zack Rusin
2010-06-08
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-06-08
gallium: basic and initial implementation of the stream output interface
Zack Rusin
2010-06-07
draw: don't use llvm engine when geometry shaders active
Keith Whitwell
2010-05-30
draw: Use pointer_to_func() instead of custom wrappers.
José Fonseca
2010-05-21
Merge branch 'gallium-front-ccw'
Keith Whitwell
2010-05-14
draw: fix front/back error in unfilled pipeline stage
Keith Whitwell
2010-05-14
draw: fix typo checking for unfilled polygons
Keith Whitwell
2010-05-14
gallium: convert rasterizer state to use gl-style front/back concepts
Keith Whitwell
2010-05-13
draw: silence casting warnings
Brian Paul
2010-05-08
gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.
José Fonseca
2010-05-07
gallium/draw: additional comments in the clipping code
Brian Paul
2010-05-06
gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.
Török Edwin
2010-05-05
gallium: still more provoking vertex fixes
Brian Paul
2010-05-05
gallium: added edge flag print/debug code (disabled)
Brian Paul
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