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path: root/src/gallium/auxiliary/draw
AgeCommit message (Expand)Author
2008-04-18draw: remove draw_prim.cKeith Whitwell
2008-04-18draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell
2008-04-18draw: remove draw_vf code, use translate insteadKeith Whitwell
2008-04-18draw: remove fetch_pipeline middle end -- just use the general pathKeith Whitwell
2008-04-18translate: add sse version based on old draw_vf_sse.cKeith Whitwell
2008-04-18gallium: Add missing files to scons.José Fonseca
2008-04-18draw: split off all the extra functionality in the vertex shaderKeith Whitwell
2008-04-17gallium: tweak x/ybias valuesBrian Paul
2008-04-17gallium: Add new file to scons build.Michel Dänzer
2008-04-17draw: move hw vertex emit to a new moduleKeith Whitwell
2008-04-17draw: don't always run pipeline if clippingKeith Whitwell
2008-04-17draw: add vertex shader run_linear functionKeith Whitwell
2008-04-17draw: add commentKeith Whitwell
2008-04-17draw: keep record of number of active vertex buffersKeith Whitwell
2008-04-17draw: remove misleading commentsKeith Whitwell
2008-04-16draw: allow pt paths to run without a vbuf render stageKeith Whitwell
2008-04-16draw: remove vbuf non-vf debug path, fix some failure modes in draw_vbuf_crea...Keith Whitwell
2008-04-16draw: update debug codeKeith Whitwell
2008-04-16draw: make pt run pipeline when need_pipeline is true, not just when clippedKeith Whitwell
2008-04-15gallium: Switch one vertex path over to new translate moduleKeith Whitwell
2008-04-15draw: increment output vertex properlyKeith Whitwell
2008-04-15draw: fix first glitch in vertex emitKeith Whitwell
2008-04-15draw: fetch_shade_pipeline needs to translate to hw vertex format (from get_v...Keith Whitwell
2008-04-15gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca
2008-04-14use the new macroZack Rusin
2008-04-14silence some warningsZack Rusin
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
2008-04-14draw: remove dead codeKeith Whitwell
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-10remove usage of vertex_headerKeith Whitwell
2008-04-07draw: strip edgeflags out of fetch-emit pathKeith Whitwell
2008-04-06draw: fix edgeflag handling on the pt pathsKeith Whitwell
2008-04-05draw: Use debug_printf().Michal Krol
2008-04-04gallium: new debug code, disabledBrian Paul
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
2008-04-04draw: move code to run pipeline from pt to new fileKeith Whitwell
2008-04-03draw: add passthrough path to the pipelineKeith Whitwell
2008-04-02draw: add missing break statementKeith Whitwell
2008-04-02draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell