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path: root/src/gallium/auxiliary/gallivm/lp_bld_depth.h
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2010-03-18gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two...
2010-03-18gallivm/llvmpipe: simplify front/back stencil ref value handlingBrian Paul
Instead of passing an array, just pass two scalar values.
2010-03-17gallivm/llvmpipe: more asst changes for stencil testingBrian Paul
2010-03-17gallivm/llmvpipe: pass stencil refs state into z/stencil build codeBrian Paul
2010-03-15gallivm/llvmpipe: rename os_llvm.h to lp_bld.hBrian Paul
The llvm wrapper wasn't really an OS thing. Use lp_bld.h for now but we eventually should rename/re-prefix all the files/functions in the gallivm/ directory.
2010-03-11gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.hBrian Paul
2010-02-08llvmpipe: export the tgsi translation code to a common layerZack Rusin
the llvmpipe tgsi translation is a lot more complete than what was in gallivm so replacing the latter with the former. this is needed since the draw llvm paths will use the same code. effectively the proven llvmpipe code becomes gallivm.