Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-08 | gallivm: Move into the as much of the second level code as possible. | José Fonseca | |
Also, pass more stuff trhough the sample build context, instead of arguments. | |||
2010-09-15 | gallivm: expand AoS sampling to cover all filtering modes | Brian Paul | |
...and all texture targets (1D/2D/3D/CUBE). |