Age | Commit message (Collapse) | Author |
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a bit more involved than indirect addressing over consts, but still
fairly reasonable. we allocate an array instead of individual alloca's,
and we do it only if the shader does indirect addressing.
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The llvm wrapper wasn't really an OS thing.
Use lp_bld.h for now but we eventually should rename/re-prefix all the
files/functions in the gallivm/ directory.
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the llvmpipe tgsi translation is a lot more complete than what was in
gallivm so replacing the latter with the former. this is needed since
the draw llvm paths will use the same code. effectively the proven
llvmpipe code becomes gallivm.
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