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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallivm
Age
Commit message (
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Author
2010-03-19
gallivm: simplify and clean-up Z/stencil bit mask/shift code
Brian Paul
2010-03-18
gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil code
Brian Paul
2010-03-18
gallivm: fix broken INCR/DECR stencil modes
Brian Paul
2010-03-18
gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through
Brian Paul
2010-03-18
gallivm/llvmpipe: simplify front/back stencil ref value handling
Brian Paul
2010-03-18
gallivm: checkpoint WIP two-sided stencil test
Brian Paul
2010-03-17
gallivm/llvmpipe: basic stencil testing works
Brian Paul
2010-03-17
gallivm: added lp_build_andc()
Brian Paul
2010-03-17
gallivm/llvmpipe: more asst changes for stencil testing
Brian Paul
2010-03-17
gallivm/llmvpipe: pass stencil refs state into z/stencil build code
Brian Paul
2010-03-15
gallivm: checkpoint: stencil test code
Brian Paul
2010-03-15
gallivm/llvmpipe: rename some constant building functions
Brian Paul
2010-03-15
gallivm: fix up some #includes
Brian Paul
2010-03-15
gallivm/llvmpipe: rename os_llvm.h to lp_bld.h
Brian Paul
2010-03-15
gallivm: fix typo/bug in lp_build_sgn()
Brian Paul
2010-03-15
gallivm: add min_lod==max_lod special-case code in lp_build_lod_selector()
Brian Paul
2010-03-15
gallivm: asst clean-ups, comments, etc.
Brian Paul
2010-03-15
gallivm: implement minification/magnification selection
Brian Paul
2010-03-15
gallivm: fix incorrect clamp in lp_build_linear_mip_levels()
Brian Paul
2010-03-15
gallivm: fix incorrect floor(), itrunc()
Brian Paul
2010-03-13
llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.
José Fonseca
2010-03-12
gallivm: cube map sampling works now
Brian Paul
2010-03-12
gallivm: fix bugs in nested if/then/else codegen
Brian Paul
2010-03-12
gallivm: support non-vector float in lp_build_sgn()
Brian Paul
2010-03-11
gallivm: checkpoint WIP cubemap code
Brian Paul
2010-03-11
gallivm: added lp_build_sum_vector()
Brian Paul
2010-03-11
gallivm: enable 3D texture sampling
Brian Paul
2010-03-11
gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'
Brian Paul
2010-03-11
gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.h
Brian Paul
2010-03-11
gallivm: fix some bugs on the 1D texture paths
Brian Paul
2010-03-11
gallivm: include tgsi_dump.h to silence warning
Brian Paul
2010-03-11
gallivm: move declarations to silence unused var warnings
Brian Paul
2010-03-11
gallivm: Use bitmasks for scalar masks.
José Fonseca
2010-03-11
gallivm: Handle scalar types in lp_build_*_type.
José Fonseca
2010-03-10
gallivm: overhaul of texture sampling code
Brian Paul
2010-03-10
gallivm: handle scalar floats in lp_build_floor() and lp_build_iround()
Brian Paul
2010-03-10
gallivm: constant building for scalar zero
Brian Paul
2010-03-10
gallivm: implement bilinear sampling with nearest mipmapping
Brian Paul
2010-03-10
gallivm: remove debug code. nearest minification works now.
Brian Paul
2010-03-10
gallivm: simplify conditional branching
Jose Fonseca
2010-03-10
gallivm: properly test the if condition and branch to the proper label
Zack Rusin
2010-03-10
gallivm: implement loops
Zack Rusin
2010-03-10
llvmpipe: Finally found a way to do vector comparisons without using intrinsics.
José Fonseca
2010-03-09
gallivm: checkpoint: nearest mipmap filtering
Brian Paul
2010-03-08
llvmpipe/gallivm: checkpoint: array of pointers to mipmap levels
Brian Paul
2010-03-08
gallivm: fix a crash by making sure we set the has_mask flag correctly
Zack Rusin
2010-03-08
Merge branch '7.8'
Brian Paul
2010-03-06
gallivm: Initialize variables for default cases.
Vinson Lee
2010-03-06
gallivm: Add some notes about sampler static state construction.
José Fonseca
2010-03-06
gallivm: Answer question/comment.
José Fonseca
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