Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-03-31 | Merge branch 'gallium-new-formats' | Roland Scheidegger | |
Conflicts: src/gallium/auxiliary/util/u_format.csv src/gallium/auxiliary/util/u_format_access.py src/gallium/auxiliary/util/u_format_pack.py | |||
2010-03-31 | gallivm: Fix USCALED translation. Minor Cleanups. | José Fonseca | |
2010-03-31 | llvmpipe: Drop the aos format conversion. | José Fonseca | |
It's unused and incomplete. Still in git history if necessary in future. | |||
2010-03-31 | util: Generalize lp_format_is_rgba8 into util_format_is_rgba8_variant. | José Fonseca | |
2010-03-30 | gallivm: cleanup the code (found by coverity) | Zack Rusin | |
the condition can't be false, declerations are ok even if we don't emit any. | |||
2010-03-29 | gallivm: use constant size array, added assertion check | Brian Paul | |
2010-03-30 | Merge branch 'master' into gallium-new-formats | Roland Scheidegger | |
Conflicts: src/gallium/auxiliary/util/u_format.csv | |||
2010-03-30 | gallium: adapt all code to the renamed depth/stencil formats | Roland Scheidegger | |
2010-03-29 | gallivm: added lp_bld_printf() function | Chris Li | |
2010-03-29 | gallivm: make sure that the alloca's are the very first thing in the function | Zack Rusin | |
otherwise mem2reg can't put them in registers | |||
2010-03-19 | gallivm: simplify and clean-up Z/stencil bit mask/shift code | Brian Paul | |
Refactor the code into two helper functions which compute the bit mask and shift terms for Z and stencil. Plus add a bunch of new comments to explain everything. | |||
2010-03-18 | gallivm: support PIPE_FORMAT_Z24S8_UNORM in depth/stencil code | Brian Paul | |
2010-03-18 | gallivm: fix broken INCR/DECR stencil modes | Brian Paul | |
We were mistakenly using the wrong data type for stencil values before. | |||
2010-03-18 | gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass through | Brian Paul | |
The triangle rasterizer sets this field to indicate front/back-facing. It gets passed into the generated fragment code as another parameter. Used now for stencil front/back selection but will also be used for fragment shaders in general (see TGSI_SEMANTIC_FACE). With this commit two-sided stenciling mostly works but there's still a bug or two... | |||
2010-03-18 | gallivm/llvmpipe: simplify front/back stencil ref value handling | Brian Paul | |
Instead of passing an array, just pass two scalar values. | |||
2010-03-18 | gallivm: checkpoint WIP two-sided stencil test | Brian Paul | |
2010-03-17 | gallivm/llvmpipe: basic stencil testing works | Brian Paul | |
Most stencil demos look OK (modulo some unrelated rendering glitches). Only single-sided stencil test works at this point. There are probably some bugs to be found... | |||
2010-03-17 | gallivm: added lp_build_andc() | Brian Paul | |
2010-03-17 | gallivm/llvmpipe: more asst changes for stencil testing | Brian Paul | |
2010-03-17 | gallivm/llmvpipe: pass stencil refs state into z/stencil build code | Brian Paul | |
2010-03-15 | gallivm: checkpoint: stencil test code | Brian Paul | |
2010-03-15 | gallivm/llvmpipe: rename some constant building functions | Brian Paul | |
2010-03-15 | gallivm: fix up some #includes | Brian Paul | |
2010-03-15 | gallivm/llvmpipe: rename os_llvm.h to lp_bld.h | Brian Paul | |
The llvm wrapper wasn't really an OS thing. Use lp_bld.h for now but we eventually should rename/re-prefix all the files/functions in the gallivm/ directory. | |||
2010-03-15 | gallivm: fix typo/bug in lp_build_sgn() | Brian Paul | |
We were never returning -1 as a result. This fixes some inverted/flipped faces with cube mapping. | |||
2010-03-15 | gallivm: add min_lod==max_lod special-case code in lp_build_lod_selector() | Brian Paul | |
When min_lod==max_lod we don't need to go through all the work of computing the lod from partial derivatives. This is hit by the mipmap generation utility code. | |||
2010-03-15 | gallivm: asst clean-ups, comments, etc. | Brian Paul | |
2010-03-15 | gallivm: implement minification/magnification selection | Brian Paul | |
Use the LOD value to determine whether to use the minification vs. magnification filter. All mipmap sampling modes work now. | |||
2010-03-15 | gallivm: fix incorrect clamp in lp_build_linear_mip_levels() | Brian Paul | |
2010-03-15 | gallivm: fix incorrect floor(), itrunc() | Brian Paul | |
LLVMBuildFPTrunc() should be used for double->float conversion, not float->int conversion. There should be a better way to compute floor(), ceil(), etc that doesn't involve float->int->float conversion. | |||
2010-03-13 | llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps. | José Fonseca | |
2010-03-12 | gallivm: cube map sampling works now | Brian Paul | |
2010-03-12 | gallivm: fix bugs in nested if/then/else codegen | Brian Paul | |
Quite a bit a hair pulling was involved... | |||
2010-03-12 | gallivm: support non-vector float in lp_build_sgn() | Brian Paul | |
2010-03-11 | gallivm: checkpoint WIP cubemap code | Brian Paul | |
2010-03-11 | gallivm: added lp_build_sum_vector() | Brian Paul | |
2010-03-11 | gallivm: enable 3D texture sampling | Brian Paul | |
2010-03-11 | gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]' | Brian Paul | |
The stride depends on the mipmap level. Rename to row_stride to distinguish from img_stride for 3D textures. Fixes incorrect texel addressing in small mipmap levels. | |||
2010-03-11 | gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.h | Brian Paul | |
2010-03-11 | gallivm: fix some bugs on the 1D texture paths | Brian Paul | |
2010-03-11 | gallivm: include tgsi_dump.h to silence warning | Brian Paul | |
2010-03-11 | gallivm: move declarations to silence unused var warnings | Brian Paul | |
2010-03-11 | gallivm: Use bitmasks for scalar masks. | José Fonseca | |
We could use single 1 bit conditions for scalar masks, but a lot of code expects masks. The compiler easily optimzes away masks extensions/truncations so consistency is preferable. We can revisit this when LLVM backends have more support for vector conditions. | |||
2010-03-11 | gallivm: Handle scalar types in lp_build_*_type. | José Fonseca | |
2010-03-10 | gallivm: overhaul of texture sampling code | Brian Paul | |
The new lp_build_sample_general() function will handle all sampling modes for all texture types. Still incomplete, but a few additional sampling modes are now supported. 1D textures should work and most of the code for 3D textures is in place. No support for cube maps yet. No support for different min/mag filters. | |||
2010-03-10 | gallivm: handle scalar floats in lp_build_floor() and lp_build_iround() | Brian Paul | |
2010-03-10 | gallivm: constant building for scalar zero | Brian Paul | |
2010-03-10 | gallivm: implement bilinear sampling with nearest mipmapping | Brian Paul | |
Time to start consolidating some code... | |||
2010-03-10 | gallivm: remove debug code. nearest minification works now. | Brian Paul | |
2010-03-10 | gallivm: simplify conditional branching | Jose Fonseca | |
Instead of testing each component individually, we can test the entire vector at once. |