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path: root/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
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2009-01-11cell: datatype clean-ups in SPE rtasmBrian Paul
2008-11-21CELL: use variant-length fragment ops programsRobert Ellison
This is a set of changes that optimizes the memory use of fragment operation programs (by using and transmitting only as much memory as is needed for the fragment ops programs, instead of maximal sizes), as well as eliminate the dependency on hard-coded maximal program sizes. State that is not dependent on fragment facing (i.e. that isn't using two-sided stenciling) will only save and transmit a single fragment operation program, instead of two identical programs. - Added the ability to emit a LNOP (No Operation (Load)) instruction. This is used to pad the generated fragment operations programs to a multiple of 8 bytes, which is necessary for proper operation of the dual instruction pipeline, and also required for proper SPU-side decoding. - Added the ability to allocate and manage a variant-length struct cell_command_fragment_ops. This structure now puts the generated function field at the end, where it can be as large as necessary. - On the PPU side, we now combine the generated front-facing and back-facing code into a single variant-length buffer (and only use one if the two sets of code are identical) for transmission to the SPU. - On the SPU side, we pull the correct sizes out of the buffer, allocate a new code buffer if the one we have isn't large enough, and save the code to that buffer. The buffer is deallocated when the SPU exits. - Commented out the emit_fetch() static function, which was not being used.
2008-11-13CELL: fix stencil twiddling, stencil invertRobert Ellison
Many stencil tests were failing because of a failure to read the stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported texture format". This is fixed for the case of a stencil/Z S824Z format (which twiddles just like the 32-bit color formats). tests/stencilwrap.c was failing on the GL_INVERT test, because the emitted code for "spe_xori" turned out not to be an actual "xori" instruction, but rather a "stqd" instruction, because of a typo in the rtasm code. This is now fixed, and tests/stencil_wrap now works.
2008-11-12cell: move semicolons to silence warnings w/ other compilersBrian Paul
2008-11-12cell: fix typo in EMIT_ macroBrian Paul
2008-10-10cell: add emit_RI10s() which does range checking on the 10-bit signed ↵Brian Paul
immediate field This type of checking should be expanded to cover more instructions...
2008-10-08cell: implement function calls from shader code. fslight demo runs now.Brian Paul
Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next. Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions. In rtasm code: Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but low-order 4 bits are shifted out. This makes things consistant with SPU assembly language conventions. Added spe_get_registers_used() function.
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
This set of code changes are for stencil code generation support. Both one-sided and two-sided stenciling are supported. In addition to the raw code generation changes, these changes had to be made elsewhere in the system: - Added new "register set" feature to the SPE assembly generation. A "register set" is a way to allocate multiple registers and free them all at the same time, delegating register allocation management to the spe_function unit. It's quite useful in complex register allocation schemes (like stenciling). - Added and improved SPE macro calculations. These are operations between registers and unsigned integer immediates. In many cases, the calculation can be performed with a single instruction; the macros will generate the single instruction if possible, or generate a register load and register-to-register operation if not. These macro functions are: spe_load_uint() (which has new ways to load a value in a single instruction), spe_and_uint(), spe_xor_uint(), spe_compare_equal_uint(), and spe_compare_greater_uint(). - Added facing to fragment generation. While rendering, the rasterizer needs to be able to determine front- and back-facing fragments, in order to correctly apply two-sided stencil. That requires these changes: - Added front_winding field to the cell_command_render block, so that the state tracker could communicate to the rasterizer what it considered to be the front-facing direction. - Added fragment facing as an input to the fragment function. - Calculated facing is passed during emit_quad().
2008-09-26gallium: SPU register commentsBrian Paul
2008-09-19gallium: added spe_code_size()Brian Paul
2008-09-19cell: change spe_complement() to take a src and dst reg, like other instructionsBrian Paul
2008-09-19CELL: add codegen for logic op, color maskRobert Ellison
- rtasm_ppc_spe.c, rtasm_ppc_spe.h: added a new macro function "spe_load_uint" for loading and splatting unsigned integers in a register; it will use "ila" for values 18 bits or less, "ilh" for word values that are symmetric across halfwords, "ilhu" for values that have zeroes in their bottom halfwords, or "ilhu" followed by "iohl" for general 32-bit values. Of the 15 color masks of interest, 4 are 18 bits or less, 2 are symmetric across halfwords, 3 are zero in the bottom halfword, and 6 require two instructions to load. - cell_gen_fragment.c: added full codegen for logic op and color mask.
2008-09-18CELL: finish fragment ops blending (except for unusual D3D modes)Robert Ellison
- Added new "macro" functions spe_float_min() and spe_float_max() to rtasm_ppc_spe.{ch}. These emit instructions that cause the minimum or maximum of each element in a vector of floats to be saved in the destination register. - Major changes to cell_gen_fragment.c to implement all the blending modes (except for the mysterious D3D-based PIPE_BLENDFACTOR_SRC1_COLOR, PIPE_BLENDFACTOR_SRC1_ALPHA, PIPE_BLENDFACTOR_INV_SRC1_COLOR, and PIPE_BLENDFACTOR_INV_SRC1_ALPHA). - Some revamping of code in cell_gen_fragment.c: use the new spe_float_min() and spe_float_max() functions (instead of expanding these calculations inline via macros); create and use an inline utility function for handling "optional" register allocation (for the {1,1,1,1} vector, and the blend color vectors) instead of expanding with macros; use the Float Multiply and Subtract (fnms) instruction to simplify and optimize many blending calculations.
2008-09-12gallium: added print/dump code to SPE code emitterBrian Paul
2008-09-12gallium: added spe_splat_word()Brian Paul
2008-09-11gallium: add special cases in spe_load_float(), spe_load_int(), added ↵Brian Paul
spe_splat()
2008-09-11gallium: assorted additions and fixes to Cell SPE rtasm codeBrian Paul
Fix incorrect opcode for fsmbi. Added "macro" functions for loading floats/ints, register complement, zero, move. Added #defines for return address and stack pointer registers. Added assertions to check that the instruction buffer doesn't overflow.
2008-09-11gallium: comments, assertions, etcBrian Paul
2008-03-25cell: Float convert-to and convert-from instructions use different shift biasIan Romanick
2008-03-10Move SPE register allocator to rtasm codeIan Romanick
Move the register allocator to a common location. There is more code on the way that will make use of this interface.
2008-02-19Bring in ppc spe rtasm into gallium's rtasm module.José Fonseca
Moving files since these are not being used outside gallium.