Age | Commit message (Collapse) | Author |
|
|
|
The assertion failed when we ran out of exec memory.
Found with conform texcombine test.
|
|
|
|
This set of code changes are for stencil code generation
support. Both one-sided and two-sided stenciling are supported.
In addition to the raw code generation changes, these changes had
to be made elsewhere in the system:
- Added new "register set" feature to the SPE assembly generation.
A "register set" is a way to allocate multiple registers and free
them all at the same time, delegating register allocation management
to the spe_function unit. It's quite useful in complex register
allocation schemes (like stenciling).
- Added and improved SPE macro calculations.
These are operations between registers and unsigned integer
immediates. In many cases, the calculation can be performed
with a single instruction; the macros will generate the
single instruction if possible, or generate a register load
and register-to-register operation if not. These macro
functions are: spe_load_uint() (which has new ways to
load a value in a single instruction), spe_and_uint(),
spe_xor_uint(), spe_compare_equal_uint(), and spe_compare_greater_uint().
- Added facing to fragment generation. While rendering, the rasterizer
needs to be able to determine front- and back-facing fragments, in order
to correctly apply two-sided stencil. That requires these changes:
- Added front_winding field to the cell_command_render block, so that
the state tracker could communicate to the rasterizer what it
considered to be the front-facing direction.
- Added fragment facing as an input to the fragment function.
- Calculated facing is passed during emit_quad().
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- rtasm_ppc_spe.c, rtasm_ppc_spe.h: added a new macro function
"spe_load_uint" for loading and splatting unsigned integers
in a register; it will use "ila" for values 18 bits or less,
"ilh" for word values that are symmetric across halfwords,
"ilhu" for values that have zeroes in their bottom halfwords,
or "ilhu" followed by "iohl" for general 32-bit values.
Of the 15 color masks of interest, 4 are 18 bits or less,
2 are symmetric across halfwords, 3 are zero in the bottom
halfword, and 6 require two instructions to load.
- cell_gen_fragment.c: added full codegen for logic op and
color mask.
|
|
- Added new "macro" functions spe_float_min() and spe_float_max()
to rtasm_ppc_spe.{ch}. These emit instructions that cause
the minimum or maximum of each element in a vector of floats
to be saved in the destination register.
- Major changes to cell_gen_fragment.c to implement all the blending
modes (except for the mysterious D3D-based PIPE_BLENDFACTOR_SRC1_COLOR,
PIPE_BLENDFACTOR_SRC1_ALPHA, PIPE_BLENDFACTOR_INV_SRC1_COLOR, and
PIPE_BLENDFACTOR_INV_SRC1_ALPHA).
- Some revamping of code in cell_gen_fragment.c: use the new spe_float_min()
and spe_float_max() functions (instead of expanding these calculations
inline via macros); create and use an inline utility function for handling
"optional" register allocation (for the {1,1,1,1} vector, and the
blend color vectors) instead of expanding with macros; use the Float
Multiply and Subtract (fnms) instruction to simplify and optimize many
blending calculations.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
spe_splat()
|
|
Fix incorrect opcode for fsmbi.
Added "macro" functions for loading floats/ints, register complement, zero, move.
Added #defines for return address and stack pointer registers.
Added assertions to check that the instruction buffer doesn't overflow.
|
|
|
|
|
|
In p_thread.h replace _glthread_* functions with new pipe_* functions.
Remove other old cruft.
|
|
Also, rename p_tile.[ch] to u_tile.[ch]
|
|
|
|
Conflicts:
src/gallium/drivers/i915simple/i915_context.h
|
|
|
|
Conflicts:
src/gallium/auxiliary/draw/draw_pt_varray.c
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Using char * for labels doesn't work if you realloc the function
during assembly and free the old storage...
|
|
|
|
Change SSE_SWIZZLES #define to 0 to disable it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|