Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
instructions
These texture types were defined but never put to use.
For the time being though, the Mesa->TGSI translater isn't emitting these
targets. See the XXX comment in map_texture_target().
|
|
RSQ test 2 (reciprocal square toot of negative value)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use tgsi_sampler struct as a base class. Softpipe subclasses it and adds
the fields it needs.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Zero-out the index for disabled execution channels to avoid using potential
garbage values (thus avoiding bad array indexing).
|
|
Conflicts:
src/gallium/auxiliary/rtasm/rtasm_execmem.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_log.c
src/mesa/state_tracker/st_atom_framebuffer.c
|
|
|
|
|
|
|
|
Also, rename p_tile.[ch] to u_tile.[ch]
|
|
New code surrounded with #if FAST_MATH to allow comparing against original
code if we need to debug.
|
|
|
|
|
|
|
|
|
|
Implement NVIDIA [-1;+1] saturate mode.
|
|
|
|
|
|
|
|
Fixes a few glean glsl regressions.
|
|
|
|
|
|
|
|
|