Age | Commit message (Collapse) | Author |
|
The draw module provides a similar interface to the driver which
is retained as various bits of hardware may be able to take on
incremental parts of the vertex pipeline. However, there's no
need to advertise all this complexity to the state tracker.
There are basically two modes now - normal and passthrough/screen-coords.
|
|
Any driver who needs a copy of the shader tokens must organize to
do so itself. This has been the case for a long time, but there
was still defensive code in the state tracker, which is now removed.
Any bugs resulting from this need to be fixed in the offending driver...
|
|
I should have gotten most uses and implementation
correctly fixed, but things might break.
Feel free to blame me.
|
|
The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
|
|
Saves code, and will simplify future interface changes.
|
|
The debug functions depend on several util function for os abstractions, and
these depend on debug functions, so a seperate module is not possible.
|
|
move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
|
|
|
|
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
|
|
|
|
|
|
Also, rename p_tile.[ch] to u_tile.[ch]
|
|
|
|
|
|
|
|
The chars-per-pixel concept falls apart with compressed and yuv images,
where more than one pixel are coded in a single data block.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
suitable
|
|
This fixes broken blits.
|
|
|
|
cso_restore_* functions are implemented on top of cso_set_*, therefore
they require full knowledge of the current pipe state to work correctly.
Directly calling pipe's set_*_state functions will lead to undefined state.
Also save and restore shaders.
|
|
Allows us to fix a mem leak (tokens array).
|
|
|
|
|
|
|
|
|
|
(blit, gen-mipmaps, quad-clear, etc)
Also, additional cso_set_*() functions for viewport, framebuffer, blend color,
etc. state.
|
|
Copy rectangular region from one surface to another w/ scaling.
Disables most fragment operations.
|