Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-12-12 | gallium: avoid mapping same vertex buffer in subsequent frames | Keith Whitwell | |
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame. | |||
2008-09-04 | gallium: Use pipe_buffer_* inlines as much as possible. | José Fonseca | |
2008-09-03 | gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context. | José Fonseca | |
We want to use the pipe_buffer_* inlines everywhere, but a pipe context is not always available nor is it needed. | |||
2008-05-08 | gallium: handle null ptrs | Brian Paul | |
2008-03-29 | gallium: Set vertex state/buffers en-mass. | Brian Paul | |
2008-03-20 | gallium: added util_draw_vertex_buffer() | Brian | |
2008-03-17 | gallium: new util_draw_texquad() function. | Brian | |