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path: root/src/gallium/auxiliary/util/u_draw_quad.h
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2008-12-12gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
2008-06-23gallium: Fix warning in u_draw_quad.hJakob Bornecrantz
2008-03-20gallium: added util_draw_vertex_buffer()Brian
2008-03-17gallium: new util_draw_texquad() function.Brian