Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-02 | util: Fix unpacking of R8G8Bx_SNORM format. | Michal Krol | |
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition. | |||
2010-04-09 | util: Add dedicated depth-stencil packing/unpacking functions. | José Fonseca | |
Depth-stencil manually written given that each one is very close to be a special case. u_format_zs.c's still untested. | |||
2010-04-08 | util: Describe, implement, and test the new D3D9 color formats. | José Fonseca | |