Age | Commit message (Collapse) | Author |
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The code was taken over from u_gen_mipmap.
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New shaders:
* Fragment shader which writes depth sampled from a texture
* Fragment shader which copies COLOR[0] to multiple render targets
Additional improvements:
* The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*)
so that they can sample from any type of texture, not only from a 2D one.
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It should be 255 for ubytes, and not 1.
Thanks Michal for spotting this.
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Borrowed from Mesa, slightly changed for more type safety.
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The util_format_layout name was unfortunate and there
are as been a lot of confusion due to this. Hopefully
this will shed some light on what it was meant for.
Bottom line is: do not rely on these values unless
you're automatically code generating pixel
packing/unpacking routines.
Suggestions for better names than util_format_layout
are welcome!
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use pointer to union instead of void pointer.
gcc complained a lot, depending what the pointer originally actually was.
Looks like it's in fact maybe legal to cast for instance uint pointers to
union pointers as long as union contains a uint type, hence use this with some
callers, other just use union util_color in the first place.
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Conflicts:
src/gallium/state_trackers/xorg/xorg_exa.c
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Conflicts:
src/gallium/drivers/svga/svga_screen_texture.c
src/gallium/state_trackers/xorg/xorg_composite.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/main/texgetimage.c
src/mesa/main/version.h
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This patch removes nblocksx, nblocksy arrays from pipe_texture (can be
recalculated if needed). Furthermore, pipe_format_block struct is gone
completely (again, contains just derived state).
nblocksx, nblocksy, block are also removed from pipe_transfer, together with
the format enum (can be obtained from the texture associated with the transfer).
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Uf. How embarrassing.
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Sorry for not pushing this before, it got lost in stashes.
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Conflicts:
src/gallium/drivers/r300/r300_texture.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/mesa/state_tracker/st_cb_texture.c
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width/height/depth arrays
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It's not sampling based so its results are biased towards functions called
many times.
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It's really just another define. No need for its own header.
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As we are compiling with -D_BSD_SOURCE, sigjmp_buf and siglongjmp
should be replaced by the non-sig functions (see man 3 setjmp).
Tested on linux/cell.
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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To be consistent with the rest.
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Avoids link-time clashes with Mesa's internal hash table.
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Fixes a segfault and better code. Unfortunately using an arbitrary
register ("=r") causes the gcc to abort when the code is optimized saying
it can't satisfy the constraint. Setting seems to do the trick.
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When the source surface is pointing at a 2d texture with only one
mipmap level, use that directly rather than creating a temporary.
Probably want to cover more cases, but this is a start.
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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No need to save ebx on 64bit. Use just xchgl. Refer to gcc's cpuid.h header.
Thanks to Uros Bizjak for pointing this out.
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This got ported to ureg at some point, but lost the code that
distinguishes it from regular util_make_fragment_tex_shader().
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This ensures that an assertion like
assert(expensive_test());
won't have any penalty on release builds. It also implies that no vital
code should be in assert expressions.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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