Age | Commit message (Collapse) | Author |
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It's really just another define. No need for its own header.
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As we are compiling with -D_BSD_SOURCE, sigjmp_buf and siglongjmp
should be replaced by the non-sig functions (see man 3 setjmp).
Tested on linux/cell.
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Uf. Lots of files touched. Would people with working vega, xorg, dri1, etc.
please make sure you are not broken, and fix yourself up if you are.
There were only two or three places where the code did not have painful
fallbacks, so I would advise st maintainers to find less painful workarounds,
or consider overhauling util_surface_copy and util_surface_fill.
Per ymanton, darktama, and Dr_Jakob's suggestions, clear has been left as-is.
I will not add PIPE_CAP_BLITTER unless it is deemed necessary.
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To be consistent with the rest.
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Avoids link-time clashes with Mesa's internal hash table.
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Fixes a segfault and better code. Unfortunately using an arbitrary
register ("=r") causes the gcc to abort when the code is optimized saying
it can't satisfy the constraint. Setting seems to do the trick.
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When the source surface is pointing at a 2d texture with only one
mipmap level, use that directly rather than creating a temporary.
Probably want to cover more cases, but this is a start.
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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No need to save ebx on 64bit. Use just xchgl. Refer to gcc's cpuid.h header.
Thanks to Uros Bizjak for pointing this out.
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This got ported to ureg at some point, but lost the code that
distinguishes it from regular util_make_fragment_tex_shader().
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This ensures that an assertion like
assert(expensive_test());
won't have any penalty on release builds. It also implies that no vital
code should be in assert expressions.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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I think this should be safe for all of the BSDs.
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
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I was waiting for the need to use this code to arise, and it finally came.
I've tested building this on Linux and Windows, both x86 and x64_64. But
it might break other platforms. Please bear with me and help me fix it.
Many thanks to Dennis Smit who submitted this, and Eric Anholt whose
work this was based on.
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Conflicts:
progs/demos/cubemap.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_texture.c
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This causes gcc to issue warnings when format parameters do not match up
with the format string in calls to debug_printf.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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It is missing in some Microsoft DDKs.
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Fix ureg_DECL_vs_input to reflect this and fix up all callers.
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Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
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Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
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Inverse channel order.
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Conflicts:
Makefile
configs/default
progs/glsl/Makefile
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/state_trackers/glx/xlib/xm_api.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/intel/intel_context.h
src/mesa/drivers/dri/intel/intel_pixel.c
src/mesa/drivers/dri/intel/intel_pixel_read.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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Values outside the writemask are set in the destination to {0,0,0,1}
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Manual merge of ureg changes on the branch. Too much unrelated stuff
for a proper merge.
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Values outside the writemask are set in the destination to {0,0,0,1}
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This has several advantages over the u_
- not hand written
- no intermediate memcpy of raw pixels
- supports 4 ubytes in addition to floats
- no need to pass a pipe_transfer
It also has (hopefully temporary) limitations:
- no support for YUV
- no support for SRGB
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Conflicts:
src/glx/x11/glxcmds.c
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Cherry picked from Keith's commit f911c3b9897b90132c8621a72bfeb824eb3b01e5.
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