Age | Commit message (Collapse) | Author |
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Conflicts:
configs/darwin
src/gallium/auxiliary/util/u_clear.h
src/gallium/state_trackers/xorg/xorg_exa_tgsi.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
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Modify the non-debug (ie disabled) version of assert to expose the
value in the expression to the compiler (avoiding the unused variable
messages) while still expanding to a noop.
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Conflicts:
src/gallium/auxiliary/util/u_network.c
src/gallium/auxiliary/util/u_network.h
src/gallium/drivers/i915/i915_state.c
src/gallium/drivers/trace/tr_rbug.c
src/gallium/state_trackers/vega/bezier.c
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_driver.c
src/gallium/winsys/xlib/xlib_brw_context.c
src/mesa/main/mtypes.h
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It doesn't seem necessary, and more importantly, tgsi_parse doesn't know
how to read them.
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it's a leftover from an early version of geometry shading support.
geometry shaders now encode the primitive size in the PROPERTY token
and don't need special input with their size.
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in particular asm text parsing and sanity checking were missing code
to handle multi-dimensional arrays/geometry shaders
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Conflicts:
src/mesa/state_tracker/st_draw.c
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Conflicts:
configure.ac
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Conflicts:
SConstruct
configs/default
configs/linux-dri
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provides easier access for drivers which may base fallback decision on this
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:T
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Previously they depended on format blocks, but after removing those
they started depending on format encoding.
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Conflicts:
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/auxiliary/draw/draw_pipe_pstipple.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/auxiliary/util/u_surface.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/drivers/cell/ppu/cell_texture.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/softpipe/sp_tile_cache.c
src/gallium/drivers/svga/svga_state_vs.c
src/gallium/include/pipe/p_format.h
src/gallium/state_trackers/dri/dri_drawable.c
src/gallium/state_trackers/egl/egl_surface.c
src/gallium/state_trackers/python/p_device.i
src/gallium/state_trackers/python/st_softpipe_winsys.c
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/image.c
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/vg_tracker.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/gallium/state_trackers/xorg/xvmc/surface.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_buffer.c
src/gallium/winsys/egl_xlib/sw_winsys.c
src/gallium/winsys/g3dvl/xlib/xsp_winsys.c
src/gallium/winsys/gdi/gdi_llvmpipe_winsys.c
src/gallium/winsys/gdi/gdi_softpipe_winsys.c
src/gallium/winsys/xlib/xlib_cell.c
src/gallium/winsys/xlib/xlib_llvmpipe.c
src/gallium/winsys/xlib/xlib_softpipe.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_texture.c
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use correct number of vertex inputs
fix not running pipeline in case of edgeflags
changes to mesa to tgsi translation still very broken
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The code was taken over from u_gen_mipmap.
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New shaders:
* Fragment shader which writes depth sampled from a texture
* Fragment shader which copies COLOR[0] to multiple render targets
Additional improvements:
* The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*)
so that they can sample from any type of texture, not only from a 2D one.
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It should be 255 for ubytes, and not 1.
Thanks Michal for spotting this.
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Borrowed from Mesa, slightly changed for more type safety.
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Also, break out of the for-loop when a matching property is found.
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