index
:
android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
auxiliary
Age
Commit message (
Expand
)
Author
2010-06-25
draw: limit the number of vertex shader variants kept around
Zack Rusin
2010-06-25
draw: initialize vertex header
Zack Rusin
2010-06-25
gallium/util: fix pipe_sampler_view_reference() calls
Brian Paul
2010-06-25
draw: Work around an invalid write.
Chia-I Wu
2010-06-23
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose code
Brian Paul
2010-06-22
u_math: Add align function npot alignments
Jakob Bornecrantz
2010-06-22
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-18
gallium: add a temporary array register file
Zack Rusin
2010-06-18
gallium: add a new register file - immediate array
Zack Rusin
2010-06-17
draw: implement triangle strips with adjacency in geometry shader
Zack Rusin
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
draw: fix a silly error
Zack Rusin
2010-06-17
draw: implement line strip adjacency
Zack Rusin
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
draw: validate stream output buffers
Zack Rusin
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
util: add alloc check
Alan Hourihane
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-14
gallivm: Omit references to NoFramePointerElimNonLeaf
José Fonseca
2010-06-14
util: Use int type for format field width.
José Fonseca
2010-06-14
gallivm: Override some of the default target options.
José Fonseca
2010-06-14
gallivm: Use func_to_pointer().
José Fonseca
2010-06-14
util: Add a func_to_pointer util function too.
José Fonseca
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-11
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
tgsi: support 2d indirect addressing
Zack Rusin
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-09
util: reference vertex buffers in blitter
Marek Olšák
[next]