Age | Commit message (Collapse) | Author |
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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Nice for stack backtraces.
Windows-only for now.
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Check for NaN/Inf, print exec vectors, print temp registers.
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A breakpoint is much nicer than abort when gdb is attached.
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From Ramesh Dharan <rrdharan@vmware.com>
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Fixes segfault when sampling 1D textures.
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Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
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Add a module that will manage uploading and coalescing multiple
user-buffers, malloc-buffers and other random data that doesn't
happen to be in a GPU buffer already. The module stuffs multiple
little uploads into larger GPU buffers to reduce create/destroy
overheads, etc.
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Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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