Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-23 | gallium: beginnings of draw module vertex rework | Keith Whitwell | |
Trying to put a structure in place that we can actually optimize. Initially just implementing a passthrough mode, this will fairly soon replace all the vertex_cache/prim_queue/shader_queue stuff that's so hard to understand... Split the vertex processing into a couple of distinct stages: - Frontend - Prepares two lists of elements (fetch and draw) to be processed by the next stage. This stage doesn't fetch or draw vertices, but makes the decision which to draw. Multiple implementations of this will implement different strategies, currently just a vcache implementation. - MiddleEnd - Takes the list of fetch elements, fetches them, runs the vertex shader, cliptest, viewport transform on them to produce a linear array of vertex_header vertices. - Passes that list of vertices, plus the draw_elements (which index into that list) onto the backend - Backend - Either the existing primitive/clipping pipeline, or the vbuf_render hardware backend provided by the driver. Currently, the middle-end is the old passthrough code, and it build hardware vertices, not vertex_header vertices as above. It may be that passthrough is a special case in this respect. | |||
2008-03-22 | gallium: free samplers, textures in destroy() | Brian | |
2008-03-22 | gallium: fix mem leak (fee pstipple stage) | Brian | |
2008-03-22 | gallium: Remove pedantic asserts. | José Fonseca | |
Move these to a higher level instead. | |||
2008-03-20 | gallium: set fb.width/height | Brian | |
2008-03-20 | gallium: enable vp input semantic info | Brian | |
2008-03-20 | gallium: create one vertex buffer and re-use | Brian | |
2008-03-20 | gallium: use sizeof(vertex buffer) | Brian | |
2008-03-20 | gallium: Give some chance for the table to actually grow. | José Fonseca | |
2008-03-20 | gallium: Fix build on Windows. | Michal Krol | |
2008-03-20 | gallium: Fix build on Windows. | Michal Krol | |
2008-03-20 | gallium: remove unused local var | Keith Whitwell | |
2008-03-20 | gallium: create vertex buffer once and re-use. | Brian | |
2008-03-20 | gallium: added util_draw_vertex_buffer() | Brian | |
2008-03-20 | gallium: temporarily disable the memcmp() in cso_set_framebuffer() | Brian | |
The memcmp() fails to detect buffer size changes... | |||
2008-03-20 | gallium: added util_make_fragment_passthrough_shader() | Brian | |
2008-03-20 | gallium: add debug facility to dump random blobs as hex | Keith Whitwell | |
2008-03-19 | gallium: add face, dirtyLevels params to pipe->texture_update() | Brian Paul | |
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed. | |||
2008-03-19 | gallium: fix bug in cso_single_sampler_done() in computation of nr_samplers | Brian Paul | |
Need to find highest used sampler so search from end toward beginning. | |||
2008-03-19 | gallium: Fix broken logic. | José Fonseca | |
2008-03-19 | gallium: explict float casts | Keith Whitwell | |
2008-03-19 | gallium: implement CSO save/restore functions for use by meta operations ↵ | Brian | |
(blit, gen-mipmaps, quad-clear, etc) Also, additional cso_set_*() functions for viewport, framebuffer, blend color, etc. state. | |||
2008-03-19 | gallium: Add generic enum and flags dumping utility functions. | José Fonseca | |
2008-03-18 | gallium: added braces to silence warning | Brian | |
2008-03-18 | gallium: s/copy_pixels_state/blit_state | Brian | |
2008-03-18 | gallium: added cso_unset_*() functions | Brian | |
If we go behind the CSO context's back and set pipe state directly we need to invalidate the CSO's 'current' pointers. This will be revisited... | |||
2008-03-18 | gallium: new pixel blit code | Brian | |
Copy rectangular region from one surface to another w/ scaling. Disables most fragment operations. | |||
2008-03-18 | gallium: protect against multi-#include | Brian | |
2008-03-18 | added u_simple_shaders.c | Brian | |
2008-03-18 | gallium: make the gen_mipmap_state struct private | Brian | |
2008-03-18 | gallium: use new simple shader utility routines | Brian | |
2008-03-18 | gallium: utilities for creating simple vertex/fragment shaders | Brian | |
2008-03-18 | d3d: Allow to iterate over the handle table. | José Fonseca | |
2008-03-18 | d3d: Add function to walk through all items in the hash table. | José Fonseca | |
2008-03-18 | gallium: Don't be pedantic about removing non exiting items from the table. | José Fonseca | |
2008-03-18 | gallium: fix a mix-up in the uint[1] do_row() case | Brian | |
2008-03-18 | gallium: utility for packing color, z values according to pipe_format | Brian | |
2008-03-18 | gallium: Silencium warnings on Windows. | Michal Krol | |
2008-03-17 | gallium: initial gen mipmap s/w fallback code | Brian | |
2008-03-17 | cell: Don't free NULL code pointers | Ian Romanick | |
2008-03-17 | cell: Fix simple register allocator | Ian Romanick | |
THere are 64-bits in a uint64_t, not 128. Duh. | |||
2008-03-17 | gallium: added new u_draw_quad.c and u_gen_mipmap.c files. | Brian | |
2008-03-17 | gallium: new mipmap generation code | Brian | |
Based on code from Mesa's state tracker. Still need to implement fallbacks for those texture formats which can't generally be rendered to. | |||
2008-03-17 | gallium: new util_draw_texquad() function. | Brian | |
2008-03-17 | gallium: improvements, or extensions at least, to the passthrough path | Keith Whitwell | |
Passthrough is actually more tricky than you'd think... | |||
2008-03-15 | gallium: Ensure we don't add null objects to the table, as they mark empty ↵ | José Fonseca | |
handles. | |||
2008-03-14 | gallium: add explicit control for point sprites (convert points to textured ↵ | Brian | |
quads) New draw_enable_point_sprites() function. Fixes spriteblast.c demo | |||
2008-03-14 | tgsi: Use debug_printf(). | Michal Krol | |
2008-03-14 | scons: Remove second occurence of draw_passthrough.c. | Michal Krol | |
2008-03-14 | gallium: print warning rather than assert(0) for LOG/EXP opcodes | Brian Paul | |
Glean vertProg1 runs all the way through, rather than aborting. |