Age | Commit message (Collapse) | Author |
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add some more srgb texture formats, including compressed ones
various fixes relating to srgb formats
issues: the util code for generating mipmaps will not handle srgb formats
correctly (would need to use a linear->srgb conversion shader)
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The Minimum Resolvable Depth factor depends on the driver and can't just
be computed from the number of Z buffer bits.
Glean's polygon offset test now passes with softpipe.
Still need to determine the MRD factor for other gallium drivers, if they use
the draw module's polygon offset stage...
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vertex shaders
This may only be practical for the softpipe driver at this time.
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This reverts commit 685fd2c035e284db2447ede0f6da278adaa70a0d.
Does not compile since emit_rnd() is trying to pass 4 params to
emit_func_call_dst() which takes 3 params.
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Conflicts:
scons/gallium.py
src/gallium/auxiliary/pipebuffer/pb_buffer.h
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A variation of malloc buffers which get transferred to real graphics memory
when there is an attempt to validate them.
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Use tgsi_sampler struct as a base class. Softpipe subclasses it and adds
the fields it needs.
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This is a set of changes that optimizes the memory use of fragment
operation programs (by using and transmitting only as much memory as is
needed for the fragment ops programs, instead of maximal sizes), as well
as eliminate the dependency on hard-coded maximal program sizes. State
that is not dependent on fragment facing (i.e. that isn't using
two-sided stenciling) will only save and transmit a single
fragment operation program, instead of two identical programs.
- Added the ability to emit a LNOP (No Operation (Load)) instruction.
This is used to pad the generated fragment operations programs to
a multiple of 8 bytes, which is necessary for proper operation of
the dual instruction pipeline, and also required for proper SPU-side
decoding.
- Added the ability to allocate and manage a variant-length
struct cell_command_fragment_ops. This structure now puts the
generated function field at the end, where it can be as large
as necessary.
- On the PPU side, we now combine the generated front-facing and
back-facing code into a single variant-length buffer (and only use one
if the two sets of code are identical) for transmission to the SPU.
- On the SPU side, we pull the correct sizes out of the buffer,
allocate a new code buffer if the one we have isn't large enough,
and save the code to that buffer. The buffer is deallocated when
the SPU exits.
- Commented out the emit_fetch() static function, which was not being used.
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Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
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Ensure that the object has consistent state also when calling the destroy
callback. Namely, ensure the object passed to the callback is removed from
the table prior to calling the destroy callback to avoid a infinite loop or
double free.
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Conflicts:
src/mesa/drivers/dri/common/dri_util.c
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The various conformance tests pass now.
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Many stencil tests were failing because of a failure to read the
stencil buffer, due to "twiddling" (or "untwiddling") "an unsupported
texture format". This is fixed for the case of a stencil/Z S824Z format
(which twiddles just like the 32-bit color formats).
tests/stencilwrap.c was failing on the GL_INVERT test, because
the emitted code for "spe_xori" turned out not to be an actual
"xori" instruction, but rather a "stqd" instruction, because
of a typo in the rtasm code. This is now fixed, and
tests/stencil_wrap now works.
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