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2010-07-01gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca
Uses code and ideas from Brian Paul.
2010-07-01gallivm: Allow to conversions to/from registers of different sizes.José Fonseca
Allow for example to convert from 4 x float32 to 4 x unorm8 and vice versa. Uses code and ideas from Brian Paul.
2010-07-01gallivm: Support extended swizzles in lp_build_swizzle1_aos().José Fonseca
And rename to lp_build_swizzle_aos().
2010-07-01gallivm: Setup a global optimization pass.José Fonseca
Modules are still free to setup their own optimization passes, but for the normal case it should not be necessary.
2010-07-01llvmpipe: Remove lp_build_swizzle2_aos().José Fonseca
Unnecessary special case.
2010-06-30draw: fix out of memory handling in polygon stipple stageBrian Paul
2010-06-29draw: Add inline keyword to inline function.José Fonseca
Otherwise gcc will warn about unusued functions.
2010-06-29util: reference surfaces and sampler views in blitter when saving themMarek Olšák
Ooops. This should possibly fix some bugs...
2010-06-28glhd: Re-integrate with the debug systemJakob Bornecrantz
2010-06-28Merge branch 'gallium-drm-driver-drescriptor'Jakob Bornecrantz
Conflicts: src/gallium/state_trackers/egl/x11/native_dri2.c src/gallium/state_trackers/egl/x11/native_x11.c src/gallium/state_trackers/egl/x11/native_x11.h src/gallium/state_trackers/xorg/xorg_driver.c src/gallium/winsys/radeon/drm/radeon_drm.c
2010-06-27util: fix a memory leak in blitterMarek Olšák
2010-06-26draw: fix build with llvm and makeMarek Olšák
2010-06-26draw: Remove unnecessary header.Vinson Lee
2010-06-25draw: deleted by mistakeZack Rusin
2010-06-25draw: initialize headers in the none post paths as wellZack Rusin
2010-06-25draw: limit the number of vertex shader variants kept aroundZack Rusin
we used to create and cache unltimited number of variant, this change limits the number of variants kept around to a fixed number. the change is based on a similar patch by Roland for llvmpipe fragment shaders.
2010-06-25draw: initialize vertex headerZack Rusin
2010-06-25gallium/util: fix pipe_sampler_view_reference() callsBrian Paul
The conditionals aren't needed.
2010-06-25draw: Work around an invalid write.Chia-I Wu
SSE vertex shader does not seem to honor the execution mask. Pad the output array as a workaround.
2010-06-24gallium: Add debug target helperJakob Bornecrantz
2010-06-24gallium: Remove drm_api and all references to itJakob Bornecrantz
2010-06-23draw: use gallium's TRUE/FALSEBrian Paul
2010-06-23draw: don't try to precalculate the pipeline output primitiveKeith Whitwell
We were previously calculating a value which was either the geometry shader output primitive or the application's input primitive, and passing that to the various front/middle/back components for use as the ultimate rendering primtive. Unfortunately, this was not correct -- if the vcache decomposition path is active and geometry shaders are *not* active, we can end up with a third primitive -- specifically the decomposed version of the input primitive. Rather than trying to precalculate this, just let the individual components inform their successors about which primitive type they are recieving.
2010-06-23draw: mask off DRAW_PIPE_FLAG_MASK bits in prim decompose codeBrian Paul
Any elt may potentially have flags bits set so mask off those bits everywhere. Fixes crashes with demos/gamma.c, redbook/polys.c, etc. but polygon stippling is still broken.
2010-06-23target-helpers: Add inline helpersJakob Bornecrantz
2010-06-22u_math: Add align function npot alignmentsJakob Bornecrantz
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
2010-06-18gallium: add a temporary array register fileZack Rusin
like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]]
2010-06-18gallium: add a new register file - immediate arrayZack Rusin
allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates.
2010-06-17draw: implement triangle strips with adjacency in geometry shaderZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: fix a silly errorZack Rusin
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
fixes a crash.
2010-06-17draw: fix some unsigned issueZack Rusin
spotted by Vinson
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin
we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case
2010-06-16draw: add stream output decomposition fileZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
2010-06-16translate: don't crash on elts paths with instancesZack Rusin
2010-06-16util: add alloc checkAlan Hourihane
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin
verts per primitive, not total count
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin
spotted by Keith
2010-06-15draw: finish the new pipeline setupZack Rusin
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
2010-06-15draw wipKeith Whitwell