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2010-04-20gallivm: Universal format support on lp_build_fetch_rgba_aos via ↵José Fonseca
util_format_description::fetch_rgba_float This therefore adds support to half float vertex buffers.
2010-04-20gallivm: Cleanups and bugfixes to aos format translation.José Fonseca
2010-04-20draw: Fallback to gallivm for translation of ↵José Fonseca
A8R8G8B8/B8G8R8A8/R10G10B10X2/R10G10B10X2 and other formats. These need swizzles, and bitshifts.
2010-04-20gallivm: New function to fetch a pixel into a 4xfloat AoS vector.José Fonseca
2010-04-20gallivm: Bring aos format back to life.José Fonseca
Useful for fetching vertices for formats that are straight arrays. This reverts commit aa364d091e7e2ef2296fb25f92efc79a8c88f77d.
2010-04-20draw: Remove draw_vs_llvm.c.José Fonseca
To silence some warnings. Super-seeded by Zack's new llvm middle end.
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-20draw: No need to rebase for elt_bias.José Fonseca
As we are rebasing to min_index + elt_bias, and the vertex buffer has no elt_bias. I still don't know how to exercise this code. I hope this is now right.
2010-04-20draw: Fix cache elt_bias implementation.José Fonseca
2010-04-20draw: Fix typo resulting from bad regular expression in index bias addition.José Fonseca
2010-04-20draw llvm: Move dereference of pointer after NULL check.Vinson Lee
2010-04-19draw llvm: Remove unnecessary header.Vinson Lee
2010-04-19gallivm: pass 3D texture stride as an arrayBrian Paul
This should have been included with the previous commit.
2010-04-19draw llvm: make sure use_llvm isn't used when not definedZack Rusin
2010-04-19draw llvm: fix typo (boolean, not bool)Zack Rusin
2010-04-19draw llvm: allow runtime switching of pipelines (yes/no to llvm)Zack Rusin
use DRAW_USE_LLVM to disable or enable (default) llvm
2010-04-19draw llvm: fix constructor messZack Rusin
use just one constructor to figure out whether to use llvm.
2010-04-19gallium/util: specify binding type for blit src textureBrian Paul
Fixes fd.o bug 27711.
2010-04-19draw: Implement index bias.José Fonseca
2010-04-19gallium/draw: use a local var to simplify some codeBrian Paul
2010-04-19Merge branch '7.8'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pipe_aaline.c src/gallium/drivers/llvmpipe/lp_context.c
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution.
2010-04-19gallivm: Remove redundant initialization of dst_vec_type.Vinson Lee
dec_vec_type is already initialized to lp_build_vec_type(dst_type) at its declaration.
2010-04-18auxiliary: Move loop variable declaration outside for loop.Vinson Lee
Fixes MSVC build.
2010-04-18auxiliary: Initialize variable.Vinson Lee
2010-04-18auxiliary: Add util/u_surfaces.c to SCons build.Vinson Lee
This was missed in commit ac4b8db62d056fa5b85661f67ba5e1d1d29e3fcf.
2010-04-18u_inlines: split pipe_surface_init in pipe_surface_reset and *_initLuca Barbieri
2010-04-18tgsi: add comment about potential code removalBrian Paul
2010-04-18tgsi: replace 0xf with TGSI_WRITEMASK_XYZWBrian Paul
2010-04-18u_surfaces: silence warningLuca Barbieri
2010-04-18auxiliary: add util_dirty_surfaces to track dirty render temporariesLuca Barbieri
2010-04-18auxiliary: add util_surfaces to track a resource's pipe_surface structsLuca Barbieri
2010-04-18u_inlines: add function to initialize pipe_surfaceLuca Barbieri
2010-04-18u_blitter: add support for saving vertex buffersLuca Barbieri
Currently r300g does not save vertex buffer on blitter calls. It gets away with it because the current Mesa state tracker usually resets vertex buffers on every draw calls. However, this is wrong. nvfx won't be lucky because it needs to use the blitter inside draw calls.
2010-04-18draw: Cosmetic cleanups and comments.José Fonseca
2010-04-17os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.Vinson Lee
This patch was tested on Mac OS X.
2010-04-17gallium/util: IgnoresJakob Bornecrantz
2010-04-16draw llvm: Remove unnecessary header.Vinson Lee
2010-04-16gallium/draw: fix breakage from moving lp_bld_* filesBrian Paul
2010-04-16gallivm/llvmpipe: move lp_bld_blend* files to llvmpipe/ directoryBrian Paul
2010-04-16gallivm/llvmpipe: move lp_bld_alpha.c to llvmpipe/ directoryBrian Paul
2010-04-16gallivm/llvmpipe: move lp_bld_depth.[ch] to llvmpipe/ directoryBrian Paul
This is specific to the llvmpipe driver and not re-usable.
2010-04-16gallivm/llvmpipe: move lp_bld_interp.c to llvmpipe/ directoryBrian Paul
This file is specific to the llvmpipe driver and not re-usable.
2010-04-16gallivm: init some vars to silence warningsBrian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <brianp@vmware.com> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
2010-04-16gallivm: remove some old stuffBrian Paul
2010-04-13u_blitter: Coords are normalized.Corbin Simpson
Thanks to Luca Barbieri for spotting this one.
2010-04-13gallium: Remove pipe_screen::update_buffer.Chia-I Wu
It has no user after the removal of st_public. Plus, it has never been implemented by a pipe driver or winsys.
2010-04-13util: Fix util_dynarray_trim().Michal Krol
2010-04-13draw llvm: Initialize variable.Vinson Lee