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path: root/src/gallium/auxiliary
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2008-10-28gallium: use some PPC vec registers to store TGSI tempsBrian Paul
This could be a lot better, but already makes for better code.
2008-10-27gallium: ppc: emit fewer 'li' instructions prior to vector loads/storesBrian Paul
2008-10-27gallium: ppc: use a src register cache to avoid redundant loadsBrian Paul
2008-10-23scons: ppc support.Michel Dänzer
2008-10-22gallium: PPC: clamp y to [-128,128] for LITBrian Paul
2008-10-22gallium: remove ppc_vload_float(), rename ppc_vecmove() -> ppc_vmove().Brian Paul
2008-10-22gallium: new PPC built-in constants arrayBrian Paul
It's hard to form PPC vector immediates so load them from an array.
2008-10-22gallium: added ppc_vzero()Brian Paul
2008-10-22gallium: GALLIUM_NOPPC debug var to disable PPC codegenBrian Paul
2008-10-22gallium: PPC LIT instruction (not quite complete yet)Brian Paul
2008-10-22gallium: var renaming in tgsi_ppc.cBrian Paul
2008-10-22gallium: remove SSE remnants from tgsi_ppc.cBrian Paul
2008-10-22cell: turn on PPC assembly vertex transformBrian Paul
gears runs with it now (3x faster FPS than before).
2008-10-22cell: TGSI->PPC for RSQ, RCP and src register sign modesBrian Paul
2008-10-22gallium: TGSI->PPC inequality operatorsBrian Paul
2008-10-22gallium: added ppc_vload_float(), for limited casesBrian Paul
2008-10-22gallium: fix broken TGSI_FILE_CONSTANT case, use ppc_reserver_register()Brian Paul
2008-10-22gallium: fix-up confusing register allocation masks in rtasm_ppc.cBrian Paul
Plus, add ppc_reserve_register() func.
2008-10-22gallium: temporarily disable PPC vertex shader until more things runBrian Paul
2008-10-22gallium: PPC vertex shader supportBrian Paul
Works, but dead code lingering, debug code present, etc.
2008-10-22gallium: TGSI to PPC code generationBrian Paul
Based on the TGSIto SSE2 code generator. Incomplete and lots of SSE stuff still hanging around but the basic dozen or so TGSI opcodes are functioning.
2008-10-22gallium: added ppc_lvewx()Brian Paul
2008-10-22cell: implement many more PPC instructions for code genBrian Paul
2008-10-15gallium: fix the test in vs_exec_prepare() to avoid redundant bindingsBrian Paul
Fixes regressions seen in progs/samples/prim.c, progs/demos/ray.c
2008-10-15draw: don't assume output buffer pointer is alignedKeith Whitwell
(cherry picked from commit 23cc303994eb630c56b1224dfdac51dcea41ed03)
2008-10-10cell: add emit_RI10s() which does range checking on the 10-bit signed ↵Brian Paul
immediate field This type of checking should be expanded to cover more instructions...
2008-10-10cell: additional 'offset' checking in spe_lqd(), spe_stqd()Brian Paul
2008-10-10cell: fix assertions in spe_lqd(), spe_stqd()Brian Paul
2008-10-10CELL: fixing stencil bugsRobert Ellison
These are the defects found and fixed so far. Several more have been observed; I'm working on them. - Fixed an error in spe_load_uint() that caused incorrect values to be loaded if the given unsigned value had the low 18 bits as 0, and that caused inefficient code to be emitted if the given value had the high 14 bits as 0. - Fixed a problem in stencil code generation where optional registers weren't tracked correctly. - Fixed a problem that the stencil function NEVER was acting as ALWAYS. - Fixed several problems that could occur if stenciling were enabled but depth was disabled. - Fixed a problem with two-sided stencil writemask handling that could cause a stencil writemask to not be applied. - Fixed several state permutations that were incorrectly flagged as not requiring stencil values to be calculated.
2008-10-10Merge commit 'origin/gallium-0.1' into gallium-0.2Keith Whitwell
Conflicts: src/gallium/auxiliary/gallivm/instructionssoa.cpp src/gallium/auxiliary/gallivm/soabuiltins.c src/gallium/auxiliary/rtasm/rtasm_x86sse.c src/gallium/auxiliary/rtasm/rtasm_x86sse.h src/mesa/main/texenvprogram.c src/mesa/shader/arbprogparse.c src/mesa/shader/prog_statevars.c src/mesa/state_tracker/st_draw.c src/mesa/vbo/vbo_exec_draw.c
2008-10-09cell: fix incorrect bitmask in spe_load_uint()Brian Paul
2008-10-10gallium: silence warningAlan Hourihane
2008-10-09Gallivm: cleanup soa storage.Stephane Marchesin
2008-10-08cell: implement function calls from shader code. fslight demo runs now.Brian Paul
Used for SIN, COS, EXP2, LOG2, POW instructions. TEX next. Fixed some bugs in MIN, MAX, DP3, DP4, DPH instructions. In rtasm code: Special-case spe_lqd(), spe_stqd() functions so they take byte offsets but low-order 4 bits are shifted out. This makes things consistant with SPU assembly language conventions. Added spe_get_registers_used() function.
2008-10-08gallium: asst. clean-upsBrian Paul
Don't use register qualifier. Doxygen-ize comments. Remove 'extern'.
2008-10-08gallium: better instruction printing for SPE codeBrian Paul
2008-10-07Gallivm: reorder the functions alphabetically so I can work on it.Stephane Marchesin
2008-10-07gallium: added general-purpose key->data map/lookup containerBrian Paul
2008-10-07Gallivm: don't say hello, it's rude.Stephane Marchesin
2008-10-07Merge branch 'gallium-0.2' of ↵Stephane Marchesin
git+ssh://marcheu@git.freedesktop.org/git/mesa/mesa into gallium-0.2
2008-10-07Gallivm: fix the constant layout, this gets a bunch of progs/ working. ↵Stephane Marchesin
Notably, gears doesn't.
2008-10-07draw: don't assume output buffer pointer is alignedKeith Whitwell
2008-10-07draw: add switch for drivers to force vertex data passthroughKeith Whitwell
2008-10-07gallium: Introduce PIPE_ARCH_SSE define for SSE support.José Fonseca
Besides meaning x86 and x86-64 architecture, it also depends on SSE2 support enabled on gcc. This fixes the linux-debug build.
2008-10-06gallium: replace assertion with conditional/recovery codeBrian
The assertion failed when we ran out of exec memory. Found with conform texcombine test.
2008-10-06draw: Fix compiler errors on Windows.Michal Krol
2008-10-06rtasm: fix debug buildKeith Whitwell
2008-10-06make draw's vertex_info struct smaller/quicker to compare with memcmp()Keith Whitwell
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison
This set of code changes are for stencil code generation support. Both one-sided and two-sided stenciling are supported. In addition to the raw code generation changes, these changes had to be made elsewhere in the system: - Added new "register set" feature to the SPE assembly generation. A "register set" is a way to allocate multiple registers and free them all at the same time, delegating register allocation management to the spe_function unit. It's quite useful in complex register allocation schemes (like stenciling). - Added and improved SPE macro calculations. These are operations between registers and unsigned integer immediates. In many cases, the calculation can be performed with a single instruction; the macros will generate the single instruction if possible, or generate a register load and register-to-register operation if not. These macro functions are: spe_load_uint() (which has new ways to load a value in a single instruction), spe_and_uint(), spe_xor_uint(), spe_compare_equal_uint(), and spe_compare_greater_uint(). - Added facing to fragment generation. While rendering, the rasterizer needs to be able to determine front- and back-facing fragments, in order to correctly apply two-sided stencil. That requires these changes: - Added front_winding field to the cell_command_render block, so that the state tracker could communicate to the rasterizer what it considered to be the front-facing direction. - Added fragment facing as an input to the fragment function. - Calculated facing is passed during emit_quad().
2008-10-03rtasm: add sse_movntpsKeith Whitwell