Age | Commit message (Collapse) | Author |
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Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.
Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
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It's quite a big struct & we examine it a lot (too much). Reduce
the impact of this by just looking at the active part where possible.
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These should not be needed and were causing garbage to appear along the
edges of the mipmap images.
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Pass arguments properly in linux now. Still need to change this to use
a single calling convention on both platforms.
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Using char * for labels doesn't work if you realloc the function
during assembly and free the old storage...
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to the stack
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release builds
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