Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-22 | gallium: add a timestamp disjoint query | Zack Rusin | |
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands. | |||
2010-06-18 | gallium: add a temporary array register file | Zack Rusin | |
like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]] | |||
2010-06-18 | gallium: add a new register file - immediate array | Zack Rusin | |
allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates. | |||
2010-06-17 | draw: implement triangle strips with adjacency in geometry shader | Zack Rusin | |
2010-06-17 | draw: implement triangle lists with adjacency support in gs | Zack Rusin | |
2010-06-17 | draw: fix a silly error | Zack Rusin | |
2010-06-17 | draw: implement line strip adjacency | Zack Rusin | |
2010-06-17 | draw: implement lines with adjacency in geometry shaders | Zack Rusin | |
2010-06-17 | draw: validate stream output buffers | Zack Rusin | |
fixes a crash. | |||
2010-06-17 | draw: fix some unsigned issue | Zack Rusin | |
spotted by Vinson | |||
2010-06-16 | draw: make sure we correctly iterate over output buffers on stream out | Zack Rusin | |
we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case | |||
2010-06-16 | draw: add stream output decomposition file | Zack Rusin | |
2010-06-16 | draw: rewrite stream output to handle all the dark corners | Zack Rusin | |
register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics. | |||
2010-06-16 | translate: don't crash on elts paths with instances | Zack Rusin | |
2010-06-16 | util: add alloc check | Alan Hourihane | |
2010-06-16 | draw: add alloc check | Alan Hourihane | |
2010-06-16 | draw: handle some out of memory conditions | Alan Hourihane | |
2010-06-15 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-15 | gs: make sure we end primitives when finishing executing shaders | Zack Rusin | |
2010-06-15 | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin | |
2010-06-15 | draw: run the pipeline with the correct number of verts | Zack Rusin | |
verts per primitive, not total count | |||
2010-06-15 | draw: fix primitive indexing in the pipeline | Zack Rusin | |
spotted by Keith | |||
2010-06-15 | draw: finish the new pipeline setup | Zack Rusin | |
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself. | |||
2010-06-15 | draw wip | Keith Whitwell | |
2010-06-14 | gallivm: Omit references to NoFramePointerElimNonLeaf | José Fonseca | |
It was added after 2.7. | |||
2010-06-14 | util: Use int type for format field width. | José Fonseca | |
As suggested by gcc warning. | |||
2010-06-14 | gallivm: Override some of the default target options. | José Fonseca | |
In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math. | |||
2010-06-14 | gallivm: Use func_to_pointer(). | José Fonseca | |
2010-06-14 | util: Add a func_to_pointer util function too. | José Fonseca | |
2010-06-12 | draw/gs: copy the outputs only if we emitted something | Zack Rusin | |
2010-06-11 | gallium/softpipe/draw: support samplers in geometry shaders | Zack Rusin | |
2010-06-11 | tgsi: support 2d indirect addressing | Zack Rusin | |
2010-06-10 | draw: forgot to add a file | Zack Rusin | |
2010-06-10 | draw: rewrite geometry shader pipeline | Zack Rusin | |
done to handle strips correctly as inputs - we need to decompose the strips | |||
2010-06-10 | draw: geometry shader fixes | Zack Rusin | |
don't overwrite the inputs and make sure the correct primitive is used on entry | |||
2010-06-10 | draw: make sure that the gs never outputs more data than we allocated for | Zack Rusin | |
2010-06-09 | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin | |
2010-06-09 | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | |
2010-06-09 | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | |
2010-06-09 | geometry shaders: make gs work with changable primitives and variable number ↵ | Zack Rusin | |
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer. | |||
2010-06-08 | draw: Remove unnecessary headers. | Vinson Lee | |
2010-06-09 | util: reference vertex buffers in blitter | Marek Olšák | |
2010-06-08 | gallium: scream when one of two unimplemented features in draw is used | Zack Rusin | |
plus used the correctly specified stride | |||
2010-06-08 | gallium: make draw auto work and add relevant caps and docs | Zack Rusin | |
2010-06-08 | gallium: a lot more complete implementation of stream output | Zack Rusin | |
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths) | |||
2010-06-08 | gallium: basic and initial implementation of the stream output interface | Zack Rusin | |
aka transform feedback | |||
2010-06-07 | util: implement util_clear_depth_stencil fallback | Roland Scheidegger | |
this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions. | |||
2010-06-07 | tgsi: null-terminate string in parse_identifier | Keith Whitwell | |
Hit this parsing geometry shader properties. | |||
2010-06-07 | draw: don't use llvm engine when geometry shaders active | Keith Whitwell | |
They aren't implemented for llvm. | |||
2010-06-07 | util: new file u_dirty_flags.h | Keith Whitwell | |