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2010-09-25gallivm: fix copy&paste bugRoland Scheidegger
looks like pot_depth should be used, not pot_height (found by accident, not verified)
2010-09-25util: fix util_pack_color for B4G4R4A4Marek Olšák
NOTE: This is a candidate for the 7.9 branch.
2010-09-24llvmpipe: make texture border_color dynamic stateBrian Paul
2010-09-24llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul
Before, changing any of these sampler values triggered generation of new JIT code. Added a new flag for the special case of min_lod == max_lod which is hit during auto mipmap generation.
2010-09-24util: make calling remove_from_list multiple times in a row safeMarek Olšák
This commit fixes an infinite loop in foreach_s if remove_from_list is used more than once on the same item with other list operations in between. NOTE: This is a candidate for the 7.9 branch because the commit "r300g: fixup long-lived BO maps being incorrectly unmapped when flushing" depends on it.
2010-09-23draw: Prevent clipped vertices overflow.José Fonseca
Some pathological triangles cause a theoritically impossible number of clipped vertices. The clipper will still assert, but at least release builds will not crash, while this problem is further investigated.
2010-09-23draw: don't apply flatshading to clipped tris with <3 vertsKeith Whitwell
If a triangle was completely culled by clipping, we would still try to fix up its provoking vertex.
2010-09-23u_blitter: add a custom blitter call passing a dsa csoDave Airlie
reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes.
2010-09-22tgsi: Fix missing test before checkJakob Bornecrantz
As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch.
2010-09-22gallivm: Add unorm support to lp_build_lerp()José Fonseca
Unfortunately this can cause segfault with LLVM 2.6, if x is a constant.
2010-09-21gallivm: fix lp_build_sample_compare()Brian Paul
The old code didn't really make sense. We only need to compare the X channel of the texture (depth) against the texcoord. For (bi)linear sampling we should move the calls to this function and compute the final result as (s1+s2+s3+s4) * 0.25. Someday. This fixes the glean glsl1 shadow2D() tests. See fd.o bug 29307.
2010-09-21draw: new draw_fs.[ch] filesBrian Paul
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-20tgsi: Remove duplicate case value.Vinson Lee
2010-09-21tgsi: Actually care what check_soa_dependencies saysJakob Bornecrantz
Thanks to José for the more complete list of supported opcodes. NOTE: This is a candidate for the 7.9 branch.
2010-09-21tgsi: Don't ignore indirect registers in tgsi_check_soa_dependenciesJosé Fonseca
NOTE: This is a candidate for the 7.9 branch.
2010-09-20draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul
2010-09-20draw: fix test for using the wide-point stageBrian Paul
As it was, we weren't obeying the draw->pipeline.point_sprite state. Fixes point sprites in llvmpipe driver.
2010-09-20tgsi: add switch/case opcodes to tgsi_opcode_tmp.hLuca Barbieri
2010-09-20gallivm: remove debug codeBrian Paul
2010-09-20util/r300g: split the r300 index buffer modifier functions out to utilDave Airlie
These can be used by other drivers, like r600g. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-09-20rbug: Add function to get opcode name stringJakob Bornecrantz
2010-09-20rbug: Cast opcode to corrent int sizeJakob Bornecrantz
2010-09-19auxiliary: fix depth-only and stencil-only clearsLuca Barbieri
Depth-only and stencil-only clears should mask out depth/stencil from the output, mask out stencil/input from input, and OR or ADD them together. However, due to a typo they were being ANDed, resulting in zeroing the buffer.
2010-09-17gallium: rework handling of sprite_coord_enable stateBrian Paul
Implement the pipe_rasterizer_state::sprite_coord_enable field in the draw module (and softpipe) according to what's specified in the documentation. The draw module can now add any number of extra vertex attributes to a post-transformed vertex and generate texcoords for those attributes per sprite_coord_enable. Auto-generated texcoords for sprites only worked for one texcoord unit before. The frag shader gl_PointCoord input is now implemented like any other generic/texcoord attribute. The draw module now needs to be informed about fragment shaders since we need to look at the fragment shader's inputs to know which ones need auto-generated texcoords. Only softpipe has been updated so far.
2010-09-17util: linearized sRGB values don't fit into 8bitsJosé Fonseca
Fixes glean texture_srgb test.
2010-09-17gallivm: added missing case for PIPE_TEXTURE_RECTBrian Paul
Fixes fd.o bug 30245
2010-09-16tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0Brian Paul
Basically, change the loop from: do {...} while (--num_inputs != 0) into: while (num_inputs != 0) { ... --num_inputs; } Fixes fd.o bug 29987.
2010-09-16gallivm: Remove unnecessary header.Vinson Lee
2010-09-16gallivm: fix wrong return value in bitwise functionsBrian Paul
2010-09-16gallivm: Clamp indirect register indices to file_max.José Fonseca
Prevents crashes with bogus data, or bad shader translation.
2010-09-16gallivm: Start collecting bitwise arithmetic helpers in a new module.José Fonseca
2010-09-16gallivm: Fix address register swizzle.José Fonseca
We're actually doing a double swizzling: indirect_reg->Swizzle[indirect_reg->SwizzleX] instead of simply indirect_reg->SwizzleX
2010-09-16gallivm: make lp_build_sample_nop publicKeith Whitwell
2010-09-16gallivm: move i32_vec_type inside the #ifdefBrian Paul
2010-09-16gallivm: fix incorrect vector shuffle datatypeBrian Paul
The permutation vector must always be a vector of int32 values.
2010-09-15draw: Remove unnecessary header.Vinson Lee
2010-09-15gallivm: Remove unnecessary headers.Vinson Lee
2010-09-15gallivm: expand AoS sampling to cover all filtering modesBrian Paul
...and all texture targets (1D/2D/3D/CUBE).
2010-09-15tgsi: fix incorrect usage_mask for shadow tex instructionsBrian Paul
The shadow versions of the texture targets use an extra component (Z) to express distance from light source to the fragment. Fixes the shadowtex demo with llvmpipe.
2010-09-14auxiliary: fix unintended fallthroughLuca Barbieri
2010-09-14gallivm: Remove unnecessary header.Vinson Lee
2010-09-14gallium: introduce get_shader_param (ALL DRIVERS CHANGED) (v3)Luca Barbieri
Changes in v3: - Also change trace, which I forgot about Changes in v2: - No longer adds tessellation shaders Currently each shader cap has FS and VS versions. However, we want a version of them for geometry, tessellation control, and tessellation evaluation shaders, and want to be able to easily query a given cap type for a given shader stage. Since having 5 duplicates of each shader cap is unmanageable, add a new get_shader_param function that takes both a shader cap from a new enum and a shader stage. Drivers with non-unified shaders will first switch on the shader and, within each case, switch on the cap. Drivers with unified shaders instead first check whether the shader is supported, and then switch on the cap. MAX_CONST_BUFFERS is now per-stage. The geometry shader cap is removed in favor of checking whether the limit of geometry shader instructions is greater than 0, which is also used for tessellation shaders. WARNING: all drivers changed and compiled but only nvfx tested
2010-09-12pb: Fix the build, and add notes.José Fonseca
2010-09-12pb: add void * for flush ctx to mapping functionsDave Airlie
If the buffer we are attempting to map is referenced by the unsubmitted command stream for this context, we need to flush the command stream, however to do that we need to be able to access the context at the lowest level map function, currently we set the buffer in the toplevel map, but this racy between context. (we probably have a lot more issues than that.) I'll look into a proper solution as suggested by jrfonseca when I get some time.
2010-09-11gallivm: nr_channels is only valid for formats with plain layout.José Fonseca
This is erroneously throwing non plain formats out of the faster AoS sampling path. Doing 8bit interpolation for single channels such as L8 should be no worse than with floating point. But this may need more investigation.
2010-09-11gallivm: Use const keyword on swizzles.José Fonseca
2010-09-11gallivm: Allow to TGSI AoS translation to happen in BGRA ordering.José Fonseca
Or any ordering.
2010-09-11gallivm: Add a new debug flag to warn about performance issues.José Fonseca
2010-09-11gallivm: Helper functions for pointer indirection.José Fonseca