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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
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Author
2010-06-17
draw: fix some unsigned issue
Zack Rusin
2010-06-16
draw: make sure we correctly iterate over output buffers on stream out
Zack Rusin
2010-06-16
draw: add stream output decomposition file
Zack Rusin
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
translate: don't crash on elts paths with instances
Zack Rusin
2010-06-16
util: add alloc check
Alan Hourihane
2010-06-16
draw: add alloc check
Alan Hourihane
2010-06-16
draw: handle some out of memory conditions
Alan Hourihane
2010-06-15
draw: Remove unnecessary headers.
Vinson Lee
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
draw: run the pipeline with the correct number of verts
Zack Rusin
2010-06-15
draw: fix primitive indexing in the pipeline
Zack Rusin
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
draw wip
Keith Whitwell
2010-06-14
gallivm: Omit references to NoFramePointerElimNonLeaf
José Fonseca
2010-06-14
util: Use int type for format field width.
José Fonseca
2010-06-14
gallivm: Override some of the default target options.
José Fonseca
2010-06-14
gallivm: Use func_to_pointer().
José Fonseca
2010-06-14
util: Add a func_to_pointer util function too.
José Fonseca
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-11
gallium/softpipe/draw: support samplers in geometry shaders
Zack Rusin
2010-06-11
tgsi: support 2d indirect addressing
Zack Rusin
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-09
util: reference vertex buffers in blitter
Marek Olšák
2010-06-08
gallium: scream when one of two unimplemented features in draw is used
Zack Rusin
2010-06-08
gallium: make draw auto work and add relevant caps and docs
Zack Rusin
2010-06-08
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-06-08
gallium: basic and initial implementation of the stream output interface
Zack Rusin
2010-06-07
util: implement util_clear_depth_stencil fallback
Roland Scheidegger
2010-06-07
tgsi: null-terminate string in parse_identifier
Keith Whitwell
2010-06-07
draw: don't use llvm engine when geometry shaders active
Keith Whitwell
2010-06-07
util: new file u_dirty_flags.h
Keith Whitwell
2010-06-07
util: add u_box_3d
Keith Whitwell
2010-06-07
gallivm: eliminate tgsi_exec.h include
Keith Whitwell
2010-06-07
util: add util_framebuffer_min_size
Keith Whitwell
2010-06-07
util: allocate larger tmp_row in util_format_translate
Keith Whitwell
2010-06-07
tgsi: reject interpolation and semantics on vs inputs
Keith Whitwell
2010-06-03
util: Remove unnecessary header.
Vinson Lee
2010-06-03
Merge branch 'gallium-newclear'
Roland Scheidegger
2010-06-03
gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
Roland Scheidegger
2010-06-03
tgsi: we don't support indirect input/output registers in SSE codegen yet
Brian Paul
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