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2010-06-22u_math: Add align function npot alignmentsJakob Bornecrantz
2010-06-22gallium: add a timestamp disjoint queryZack Rusin
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands.
2010-06-18gallium: add a temporary array register fileZack Rusin
like normal temporaries, but allows to define a number of distinct arrays, all of which make it explicit that they contain /indexable/ registers. as a side-effect we're adding support for multi-dimensional destination registers. The whole thing looks like this: DCL TEMPX[0][0..128] # 0 array with 128 registers ADD TEMPX[0][0], IN[0], IMM[0] ADD TEMPX[0][1], IN[0], IMM[0] ABS OUT[0], TEMPX[0][TEMP[0]]
2010-06-18gallium: add a new register file - immediate arrayZack Rusin
allows one to specify a safe (bound checked) array filled with immediates. it works just like a const array and declares much like our current immediates.
2010-06-17draw: implement triangle strips with adjacency in geometry shaderZack Rusin
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin
2010-06-17draw: fix a silly errorZack Rusin
2010-06-17draw: implement line strip adjacencyZack Rusin
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin
2010-06-17draw: validate stream output buffersZack Rusin
fixes a crash.
2010-06-17draw: fix some unsigned issueZack Rusin
spotted by Vinson
2010-06-16draw: make sure we correctly iterate over output buffers on stream outZack Rusin
we kept overwriting the first attribute of a vertex in a single-stream- out-buffer case
2010-06-16draw: add stream output decomposition fileZack Rusin
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin
register masks, multiple output buffers, multiple primitives, non-linear vertices (elts) and stride semantics.
2010-06-16translate: don't crash on elts paths with instancesZack Rusin
2010-06-16util: add alloc checkAlan Hourihane
2010-06-16draw: add alloc checkAlan Hourihane
2010-06-16draw: handle some out of memory conditionsAlan Hourihane
2010-06-15draw: Remove unnecessary headers.Vinson Lee
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin
2010-06-15draw: run the pipeline with the correct number of vertsZack Rusin
verts per primitive, not total count
2010-06-15draw: fix primitive indexing in the pipelineZack Rusin
spotted by Keith
2010-06-15draw: finish the new pipeline setupZack Rusin
Keith came up with a new way of running the pipeline which involves passing a few info structs around (for fetch, vertices and prims) and allows us to correctly handle cases where we endup with multiple primitives generated by the pipeline itself.
2010-06-15draw wipKeith Whitwell
2010-06-14gallivm: Omit references to NoFramePointerElimNonLeafJosé Fonseca
It was added after 2.7.
2010-06-14util: Use int type for format field width.José Fonseca
As suggested by gcc warning.
2010-06-14gallivm: Override some of the default target options.José Fonseca
In particular: - enable LLVM <-> GDB integration for JIT code - disable frame-pointer elimination on debug/profile builds - enable fast-math.
2010-06-14gallivm: Use func_to_pointer().José Fonseca
2010-06-14util: Add a func_to_pointer util function too.José Fonseca
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin
2010-06-11gallium/softpipe/draw: support samplers in geometry shadersZack Rusin
2010-06-11tgsi: support 2d indirect addressingZack Rusin
2010-06-10draw: forgot to add a fileZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
done to handle strips correctly as inputs - we need to decompose the strips
2010-06-10draw: geometry shader fixesZack Rusin
don't overwrite the inputs and make sure the correct primitive is used on entry
2010-06-10draw: make sure that the gs never outputs more data than we allocated forZack Rusin
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ↵Zack Rusin
of vertices lots and lots of fixes for geometry shaders. in particular now we work when the gs emits a different primitive than the one the pipeline was started with and also we work when gs emits more vertices than would fit in the original buffer.
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-09util: reference vertex buffers in blitterMarek Olšák
2010-06-08gallium: scream when one of two unimplemented features in draw is usedZack Rusin
plus used the correctly specified stride
2010-06-08gallium: make draw auto work and add relevant caps and docsZack Rusin
2010-06-08gallium: a lot more complete implementation of stream outputZack Rusin
interface wise we have everything needed by d3d10 and gl transform feedback. the draw module misses implementation of some corner cases (e.g. when stream output wants different number of components per output than normal rendering paths)
2010-06-08gallium: basic and initial implementation of the stream output interfaceZack Rusin
aka transform feedback
2010-06-07util: implement util_clear_depth_stencil fallbackRoland Scheidegger
this doesn't really look terribly useful for drivers to use, but until drivers use their own implementation provide this since some state trackers really want to use these functions.
2010-06-07tgsi: null-terminate string in parse_identifierKeith Whitwell
Hit this parsing geometry shader properties.
2010-06-07draw: don't use llvm engine when geometry shaders activeKeith Whitwell
They aren't implemented for llvm.