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2008-04-15gallium: Add draw_pt_fetch_shade_pipeline.c to scons build.José Fonseca
2008-04-15gallium: Don't assume snprintf are always available.José Fonseca
2008-04-15gallium: Serialize buffers writes.José Fonseca
Allow concurrent reads from buffers by the CPU/GPU, but serialize all writes.
2008-04-14use the new macroZack Rusin
2008-04-14silence some warningsZack Rusin
2008-04-14pass vertex size to shaders so that callee can decide on the sizeZack Rusin
of the vertices and not always have to use the maximum vertex allocation size for them
2008-04-14draw: remove dead codeKeith Whitwell
2008-04-14draw: always malloc verts for fetch_shade_pipelineKeith Whitwell
2008-04-14draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell
2008-04-14draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell
2008-04-14draw: hide passthrough shading paths behind an environment variableKeith Whitwell
2008-04-14Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin
2008-04-14Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin
2008-04-14return true if one of the vertices has been clippedZack Rusin
2008-04-14pass arbitrary number of vertices to the shader execution cycleZack Rusin
2008-04-14introduce a define to maxout the processed verticesZack Rusin
2008-04-13gallium: Add u_time.cJosé Fonseca
2008-04-13gallium: Buffer cache.José Fonseca
2008-04-13gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca
Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
2008-04-13gallium: OS independent time-manipulation functions.José Fonseca
2008-04-12tgsi: Fix source register short dump code.Michal Krol
2008-04-12gallium: move duplicated compute_clipmask() code to draw_vs.hBrian
2008-04-11gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul
The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
2008-04-11gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul
2008-04-11gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul
2008-04-11gallium: commentsBrian Paul
2008-04-11gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul
2008-04-11gallium: fix broken x86_call()Keith Whitwell
2008-04-11tgsi: Dump processor type and version as a single token.Michal Krol
2008-04-11tgsi: Dump semantics before interpolator.Michal Krol
2008-04-11gallium: Attribute realloc leaks to the first malloc call.José Fonseca
2008-04-10remove usage of vertex_headerKeith Whitwell
2008-04-08gallium: Fix overzealous assert.José Fonseca
2008-04-08gallium: Allow to debug memory leaks in nested scopes.José Fonseca
2008-04-07draw: strip edgeflags out of fetch-emit pathKeith Whitwell
2008-04-06draw: fix edgeflag handling on the pt pathsKeith Whitwell
Encode edgeflags (and reset_stipple info) into the top two bits of the fetch elements. This info could be moved elsewhere, but for now we can live with a 1<<30 maximum element size... Also use the primitive decomposition code from draw_prim.c verbatim, as it includes all this stuff and is known to work.
2008-04-05draw: Use debug_printf().Michal Krol
2008-04-05gallium: Keep fenced buffers list ordered.José Fonseca
This allows to keep the list small without the overhead of full walks.
2008-04-05gallium: Fix typo.José Fonseca
2008-04-05gallium: Use the custom snprintf implementation everywhere (for Win32).José Fonseca
Because winddk's implemenation does not handle floats.
2008-04-04gallium: new debug code, disabledBrian Paul
2008-04-04gallium: Handle client-supplied edgeflags.Keith Whitwell
Also, implement support in the draw module. We were hardwiring these to one for quite a long time... Currently using a draw_set_edgeflags() function, may be better to push the argument into the draw_arrays() function. TBD.
2008-04-04draw: move code to run pipeline from pt to new fileKeith Whitwell
Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
2008-04-04gallium: make msvc less unhappyKeith Whitwell
2008-04-03gallium: implement ycbcr->rgba tile conversionBrian
2008-04-03draw: add passthrough path to the pipelineKeith Whitwell
This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
2008-04-02draw: add missing break statementKeith Whitwell
2008-04-02draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell
Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
2008-04-02gallium: add a flag to turn on gl rasterization rulesKeith Whitwell
Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
2008-04-02gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell