Age | Commit message (Collapse) | Author |
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To be consistent with the rest.
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Avoids link-time clashes with Mesa's internal hash table.
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Fixes a segfault and better code. Unfortunately using an arbitrary
register ("=r") causes the gcc to abort when the code is optimized saying
it can't satisfy the constraint. Setting seems to do the trick.
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When the source surface is pointing at a 2d texture with only one
mipmap level, use that directly rather than creating a temporary.
Probably want to cover more cases, but this is a start.
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Conflicts:
src/gallium/auxiliary/util/u_cpu_detect.c
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No need to save ebx on 64bit. Use just xchgl. Refer to gcc's cpuid.h header.
Thanks to Uros Bizjak for pointing this out.
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This got ported to ureg at some point, but lost the code that
distinguishes it from regular util_make_fragment_tex_shader().
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This ensures that an assertion like
assert(expensive_test());
won't have any penalty on release builds. It also implies that no vital
code should be in assert expressions.
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Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and
add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags
corresponding to them.
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Interface is pipe_video_context::set_csc_matrix().
vl_csc.h defines some helpers to generate CSC matrices based on one of
the color standard and a user defined ProcAmp (brightness, contrast,
saturation, hue).
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I think this should be safe for all of the BSDs.
Signed-off-by: Robert Noland <rnoland@2hip.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
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I was waiting for the need to use this code to arise, and it finally came.
I've tested building this on Linux and Windows, both x86 and x64_64. But
it might break other platforms. Please bear with me and help me fix it.
Many thanks to Dennis Smit who submitted this, and Eric Anholt whose
work this was based on.
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pipe/p_compiler for integer types. No declarations out of scope.
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Conflicts:
src/mesa/drivers/dri/r600/r700_assembler.c
src/mesa/drivers/dri/r600/r700_chip.c
src/mesa/drivers/dri/r600/r700_render.c
src/mesa/drivers/dri/r600/r700_vertprog.c
src/mesa/drivers/dri/r600/r700_vertprog.h
src/mesa/drivers/dri/radeon/radeon_span.c
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This fixes the glean/glsl1 "texture2D(), with bias" test when using SSE.
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Conflicts:
progs/demos/cubemap.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_texture.c
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This causes gcc to issue warnings when format parameters do not match up
with the format string in calls to debug_printf.
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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It is missing in some Microsoft DDKs.
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Src/Dst aliasing (aka SOA dependencies) requires some care to ensure
intermediate results do not overwrite yet-to-be read source registers.
This change ensures that MOV/SWZ handle this correctly, which is poor but
no worse than the current tgsi_exec.c path. Remove the fallback as there
is nothing to be gained correctness-wise between the two implementations now.
Fixing this properly looks like a bit of work in this code, but might be
easily achieved by sending destination writes to temporary storage.
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Fix recent performance regression.
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Previously ureg would always call the driver's create-shader function. This
allows the caller the opportunity to hold onto the tokens if it needs to
reuse them, eg. to create an internal draw shader.
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Couldn't previously emit these except by calling the opcode-specific helper.
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Avoid the need to emit all constant declarations in order. Makes
referring to a specific constant in the constant buffer much easier.
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Fix ureg_DECL_vs_input to reflect this and fix up all callers.
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