Age | Commit message (Collapse) | Author |
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aliasing
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spe_splat()
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Fix incorrect opcode for fsmbi.
Added "macro" functions for loading floats/ints, register complement, zero, move.
Added #defines for return address and stack pointer registers.
Added assertions to check that the instruction buffer doesn't overflow.
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This avoids splitting the bitmaps in many files.
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This allows quick inspection of surfaces in mass scale.
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This fixes a stack overflow when dumping shaders.
It ended up being pretty much as the original code Michal had before,
before I went on a cleanup rampage on it and took things that ended up
needing...
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These are plug-in fallbacks for the pipe->surface_copy() and
pipe->surface_fill() functions.
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We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
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long shaders
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1. #define MAX_INPUTS/OUTPUTS/TEMPS/etc with better values.
2. Add assertions in aos_get_x86() to check register file indexes
3. Assert that constant regs haven't changed after running SSE code.
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Second loop was never run. Spotted by Keith.
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The freeSlabs list is not really needed as we free empty slabs immediately.
Time based cached is done separately.
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In the hope of MSVC inline some more functions, but without much result.
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In p_thread.h replace _glthread_* functions with new pipe_* functions.
Remove other old cruft.
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Also, rename p_tile.[ch] to u_tile.[ch]
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